debug.vert 191 B

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  1. #version 330
  2. precision mediump float;
  3. out vec2 uv;
  4. void main(void)
  5. {
  6. uv.x = (gl_VertexID & 1);
  7. uv.y = ((gl_VertexID >> 1) & 1);
  8. gl_Position = vec4(uv * 2.0 - 1.0, 0.0, 1.0);
  9. }