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- #version 130
- uniform vec2 resolution;
- uniform float time;
- out vec4 color;
- void main(void) {
- vec2 coord = gl_FragCoord.xy / resolution;
- color = vec4(
- (sin(coord.x + time) + 1.0) / 2.0,
- (cos(coord.y + time) + 1.0) / 2.0,
- (cos(coord.x + coord.y + time) + 1.0) / 2.0,
- 1.0);
- };
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