main.frag 316 B

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  1. #version 130
  2. uniform vec2 resolution;
  3. uniform float time;
  4. out vec4 color;
  5. void main(void) {
  6. vec2 coord = gl_FragCoord.xy / resolution;
  7. color = vec4(
  8. (sin(coord.x + time) + 1.0) / 2.0,
  9. (cos(coord.y + time) + 1.0) / 2.0,
  10. (cos(coord.x + coord.y + time) + 1.0) / 2.0,
  11. 1.0);
  12. };