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- #include <assert.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <stdarg.h>
- #include <stdbool.h>
- #include <string.h>
- #include <errno.h>
- #include <math.h>
- #define GLFW_INCLUDE_GLEXT
- #include <GLFW/glfw3.h>
- #define LA_IMPLEMENTATION
- #include "la.h"
- #define SV_IMPLEMENTATION
- #include "sv.h"
- #define DEFAULT_SCREEN_WIDTH 1600
- #define DEFAULT_SCREEN_HEIGHT 900
- #define MANUAL_TIME_STEP 0.1
- #define COLOR_BLACK_V4F ((V4f){0.0f, 0.0f, 0.0f, 1.0f})
- #define COLOR_RED_V4F ((V4f){1.0f, 0.0f, 0.0f, 1.0f})
- #define COLOR_GREEN_V4F ((V4f){0.0f, 1.0f, 0.0f, 1.0f})
- #define COLOR_BLUE_V4F ((V4f){0.0f, 0.0f, 1.0f, 1.0f})
- #include "glextloader.c"
- #define STB_IMAGE_IMPLEMENTATION
- #include "stb_image.h"
- #define STB_IMAGE_WRITE_IMPLEMENTATION
- #include "stb_image_write.h"
- char *slurp_file_into_malloced_cstr(const char *file_path)
- {
- FILE *f = NULL;
- char *buffer = NULL;
- f = fopen(file_path, "r");
- if (f == NULL) goto fail;
- if (fseek(f, 0, SEEK_END) < 0) goto fail;
- long size = ftell(f);
- if (size < 0) goto fail;
- buffer = malloc(size + 1);
- if (buffer == NULL) goto fail;
- if (fseek(f, 0, SEEK_SET) < 0) goto fail;
- fread(buffer, 1, size, f);
- if (ferror(f)) goto fail;
- buffer[size] = '\0';
- if (f) {
- fclose(f);
- errno = 0;
- }
- return buffer;
- fail:
- if (f) {
- int saved_errno = errno;
- fclose(f);
- errno = saved_errno;
- }
- if (buffer) {
- free(buffer);
- }
- return NULL;
- }
- const char *shader_type_as_cstr(GLuint shader)
- {
- switch (shader) {
- case GL_VERTEX_SHADER:
- return "GL_VERTEX_SHADER";
- case GL_FRAGMENT_SHADER:
- return "GL_FRAGMENT_SHADER";
- default:
- return "(Unknown)";
- }
- }
- bool compile_shader_source(const GLchar *source, GLenum shader_type, GLuint *shader)
- {
- *shader = glCreateShader(shader_type);
- glShaderSource(*shader, 1, &source, NULL);
- glCompileShader(*shader);
- GLint compiled = 0;
- glGetShaderiv(*shader, GL_COMPILE_STATUS, &compiled);
- if (!compiled) {
- GLchar message[1024];
- GLsizei message_size = 0;
- glGetShaderInfoLog(*shader, sizeof(message), &message_size, message);
- fprintf(stderr, "ERROR: could not compile %s\n", shader_type_as_cstr(shader_type));
- fprintf(stderr, "%.*s\n", message_size, message);
- return false;
- }
- return true;
- }
- bool compile_shader_file(const char *file_path, GLenum shader_type, GLuint *shader)
- {
- char *source = slurp_file_into_malloced_cstr(file_path);
- if (source == NULL) {
- fprintf(stderr, "ERROR: failed to read file `%s`: %s\n", file_path, strerror(errno));
- errno = 0;
- return false;
- }
- bool ok = compile_shader_source(source, shader_type, shader);
- if (!ok) {
- fprintf(stderr, "ERROR: failed to compile `%s` shader file\n", file_path);
- }
- free(source);
- return ok;
- }
- bool link_program(GLuint vert_shader, GLuint frag_shader, GLuint *program)
- {
- *program = glCreateProgram();
- glAttachShader(*program, vert_shader);
- glAttachShader(*program, frag_shader);
- glLinkProgram(*program);
- GLint linked = 0;
- glGetProgramiv(*program, GL_LINK_STATUS, &linked);
- if (!linked) {
- GLsizei message_size = 0;
- GLchar message[1024];
- glGetProgramInfoLog(*program, sizeof(message), &message_size, message);
- fprintf(stderr, "Program Linking: %.*s\n", message_size, message);
- }
- glDeleteShader(vert_shader);
- glDeleteShader(frag_shader);
- return program;
- }
- typedef enum {
- RESOLUTION_UNIFORM = 0,
- TIME_UNIFORM,
- MOUSE_UNIFORM,
- TEX_UNIFORM,
- COUNT_UNIFORMS
- } Uniform;
- static_assert(COUNT_UNIFORMS == 4, "Update list of uniform names");
- static const char *uniform_names[COUNT_UNIFORMS] = {
- [RESOLUTION_UNIFORM] = "resolution",
- [TIME_UNIFORM] = "time",
- [MOUSE_UNIFORM] = "mouse",
- [TEX_UNIFORM] = "tex",
- };
- typedef enum {
- PROGRAM_SCENE = 0,
- PROGRAM_POST0,
- PROGRAM_POST1,
- COUNT_PROGRAMS
- } Program;
- typedef enum {
- VA_POS = 0,
- VA_UV,
- VA_COLOR,
- COUNT_VAS,
- } Vertex_Attrib;
- typedef struct {
- V2f pos;
- V2f uv;
- V4f color;
- } Vertex;
- #define VERTEX_BUF_CAP (8 * 1024)
- typedef struct {
- bool reload_failed;
- GLuint vao;
- GLuint vbo;
- GLuint programs[COUNT_PROGRAMS];
- GLint uniforms[COUNT_PROGRAMS][COUNT_UNIFORMS];
- size_t vertex_buf_sz;
- Vertex vertex_buf[VERTEX_BUF_CAP];
- } Renderer;
- // Global variables (fragile people with CS degree look away)
- static double time = 0.0;
- static bool pause = false;
- static GLuint user_texture = 0;
- static Renderer global_renderer = {0};
- void r_vertex(Renderer *r, V2f pos, V2f uv, V4f color)
- {
- assert(r->vertex_buf_sz < VERTEX_BUF_CAP);
- r->vertex_buf[r->vertex_buf_sz].pos = pos;
- r->vertex_buf[r->vertex_buf_sz].uv = uv;
- r->vertex_buf[r->vertex_buf_sz].color = color;
- r->vertex_buf_sz += 1;
- }
- void r_quad_pp(Renderer *r, V2f p1, V2f p2, V4f color)
- {
- V2f a = p1;
- V2f b = v2f(p2.x, p1.y);
- V2f c = v2f(p1.x, p2.y);
- V2f d = p2;
- r_vertex(r, a, v2f(0.0f, 0.0f), color);
- r_vertex(r, b, v2f(1.0f, 0.0f), color);
- r_vertex(r, c, v2f(0.0f, 1.0f), color);
- r_vertex(r, b, v2f(1.0f, 0.0f), color);
- r_vertex(r, c, v2f(0.0f, 1.0f), color);
- r_vertex(r, d, v2f(1.0f, 1.0f), color);
- }
- void r_quad_cr(Renderer *r, V2f center, V2f radius, V4f color)
- {
- r_quad_pp(r, v2f_sub(center, radius), v2f_sum(center, radius), color);
- }
- void r_sync_buffers(Renderer *r)
- {
- glBufferSubData(GL_ARRAY_BUFFER,
- 0,
- sizeof(Vertex) * r->vertex_buf_sz,
- r->vertex_buf);
- }
- void r_sync_uniforms(Renderer *r,
- GLuint program,
- GLfloat resolution_width, GLfloat resolution_height,
- GLfloat time,
- GLfloat mouse_x, GLfloat mouse_y,
- GLint tex_unit)
- {
- static_assert(COUNT_UNIFORMS == 4, "Exhaustive uniform handling in ");
- glUniform2f(r->uniforms[program][RESOLUTION_UNIFORM], resolution_width, resolution_height);
- glUniform1f(r->uniforms[program][TIME_UNIFORM], time);
- glUniform2f(r->uniforms[program][MOUSE_UNIFORM], mouse_x, mouse_y);
- glUniform1i(r->uniforms[program][TEX_UNIFORM], tex_unit);
- }
- bool load_shader_program(const char *vertex_file_path,
- const char *fragment_file_path,
- GLuint *program)
- {
- GLuint vert = 0;
- if (!compile_shader_file(vertex_file_path, GL_VERTEX_SHADER, &vert)) {
- return false;
- }
- GLuint frag = 0;
- if (!compile_shader_file(fragment_file_path, GL_FRAGMENT_SHADER, &frag)) {
- return false;
- }
- if (!link_program(vert, frag, program)) {
- return false;
- }
- return true;
- }
- static char *render_conf = NULL;
- typedef struct {
- float x, y, dx, dy;
- } Object;
- #define OBJECTS_CAP 1024
- Object objects[OBJECTS_CAP];
- size_t objects_count = 0;
- static const char *vert_path[COUNT_PROGRAMS] = {0};
- static const char *frag_path[COUNT_PROGRAMS] = {0};
- static const char *texture_path = NULL;
- static float follow_scale = 1.0f;
- static float object_size = 100.0f;
- static float rotate_radius = 500.0f;
- static float rotate_speed = 4.0f;
- void object_render(Renderer *r, Object *object)
- {
- r_quad_cr(
- r,
- v2f(object->x, object->y),
- v2ff(object_size),
- COLOR_BLACK_V4F);
- }
- void object_update(Object *obj, float delta_time,
- float target_x, float target_y)
- {
- if (!pause) {
- obj->x += delta_time * obj->dx;
- obj->y += delta_time * obj->dy;
- obj->dx = (target_x - obj->x) * follow_scale;
- obj->dy = (target_y - obj->y) * follow_scale;
- }
- }
- void reload_render_conf(const char *render_conf_path)
- {
- if (render_conf) free(render_conf);
- render_conf = slurp_file_into_malloced_cstr(render_conf_path);
- if (render_conf == NULL) {
- fprintf(stderr, "ERROR: could not load %s: %s\n", render_conf_path, strerror(errno));
- exit(1);
- }
- String_View content = sv_from_cstr(render_conf);
- for (Program p = 0; p < COUNT_PROGRAMS; ++p) {
- vert_path[p] = NULL;
- frag_path[p] = NULL;
- }
- texture_path = NULL;
- for (int row = 0; content.count > 0; row++) {
- String_View line = sv_chop_by_delim(&content, '\n');
- const char *line_start = line.data;
- line = sv_trim_left(line);
- if (line.count > 0 && line.data[0] != '#') {
- String_View key = sv_trim(sv_chop_by_delim(&line, '='));
- String_View value = sv_trim_left(line);
- ((char*)value.data)[value.count] = '\0';
- // ^^^SAFETY NOTES: this is needed so we can use `value` as a NULL-terminated C-string.
- // This should not cause any problems because the original string `render_conf`
- // that we are processing the `value` from is mutable, NULL-terminated and we are splitting
- // it by newlines which garantees that there is always a character after
- // the end of `value`.
- //
- // Let's consider an example where `render_conf` is equal to this:
- //
- // ```
- // key = value\n
- // key = value\n
- // key = value\0
- // ```
- //
- // There is always something after `value`. It's either `\n` or `\0`. With all of these
- // invariats in place writing to `value.data[value.count]` should be safe.
- static_assert(COUNT_PROGRAMS == 3, "Exhaustive handling of shader programs in config parsing");
- if (sv_eq(key, SV("vert[SCENE]"))) {
- vert_path[PROGRAM_SCENE] = value.data;
- } else if (sv_eq(key, SV("frag[SCENE]"))) {
- frag_path[PROGRAM_SCENE] = value.data;
- } else if (sv_eq(key, SV("vert[POST0]"))) {
- vert_path[PROGRAM_POST0] = value.data;
- } else if (sv_eq(key, SV("frag[POST0]"))) {
- frag_path[PROGRAM_POST0] = value.data;
- } else if (sv_eq(key, SV("vert[POST1]"))) {
- vert_path[PROGRAM_POST1] = value.data;
- } else if (sv_eq(key, SV("frag[POST1]"))) {
- frag_path[PROGRAM_POST1] = value.data;
- } else if (sv_eq(key, SV("texture"))) {
- texture_path = value.data;
- } else if (sv_eq(key, SV("follow_scale"))) {
- follow_scale = strtof(value.data, NULL);
- } else if (sv_eq(key, SV("object_size"))) {
- object_size = strtof(value.data, NULL);
- } else if (sv_eq(key, SV("rotate_radius"))) {
- rotate_radius = strtof(value.data, NULL);
- } else if (sv_eq(key, SV("rotate_speed"))) {
- rotate_speed = strtof(value.data, NULL);
- } else if (sv_eq(key, SV("objects_count"))) {
- objects_count = strtol(value.data, NULL, 10);
- if (objects_count > OBJECTS_CAP) {
- printf("%s:%d:%ld: WARNING: objects_count overflow\n",
- render_conf_path, row, key.data - line_start);
- objects_count = OBJECTS_CAP;
- }
- } else {
- printf("%s:%d:%ld: ERROR: unsupported key `"SV_Fmt"`\n",
- render_conf_path, row, key.data - line_start,
- SV_Arg(key));
- continue;
- }
- printf(SV_Fmt" = %s\n", SV_Arg(key), value.data);
- }
- }
- }
- bool reload_user_textures(void)
- {
- int texture_width, texture_height;
- unsigned char *texture_pixels = stbi_load(texture_path, &texture_width, &texture_height, NULL, 4);
- if (texture_pixels == NULL) {
- fprintf(stderr, "ERROR: could not load image %s: %s\n",
- texture_path, strerror(errno));
- return false;
- }
- glDeleteTextures(1, &user_texture);
- glGenTextures(1, &user_texture);
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, user_texture);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
- glTexImage2D(GL_TEXTURE_2D,
- 0,
- GL_RGBA,
- texture_width,
- texture_height,
- 0,
- GL_RGBA,
- GL_UNSIGNED_BYTE,
- texture_pixels);
- stbi_image_free(texture_pixels);
- printf("Successfully reloaded textures\n");
- return true;
- }
- bool r_reload_shaders(Renderer *r)
- {
- for (Program p = 0; p < COUNT_PROGRAMS; ++p) {
- glDeleteProgram(r->programs[p]);
- if (!load_shader_program(vert_path[p], frag_path[p], &r->programs[p])) return false;
- glUseProgram(r->programs[p]);
- for (Uniform index = 0; index < COUNT_UNIFORMS; ++index) {
- r->uniforms[p][index] = glGetUniformLocation(r->programs[p], uniform_names[index]);
- }
- }
- printf("Successfully reloaded the Shaders\n");
- return true;
- }
- bool r_reload(Renderer *r)
- {
- r->reload_failed = true;
- if (!r_reload_shaders(r)) return false;
- r->reload_failed = false;
- return true;
- }
- static GLuint scene_framebuffer = {0};
- static GLuint scene_texture = 0;
- void scene_framebuffer_init(void)
- {
- glGenTextures(1, &scene_texture);
- glActiveTexture(GL_TEXTURE1);
- glBindTexture(GL_TEXTURE_2D, scene_texture);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
- glTexImage2D(
- GL_TEXTURE_2D,
- 0,
- GL_RGBA,
- DEFAULT_SCREEN_WIDTH,
- DEFAULT_SCREEN_HEIGHT,
- 0,
- GL_RGBA,
- GL_UNSIGNED_BYTE,
- NULL);
- glGenFramebuffers(1, &scene_framebuffer);
- glBindFramebuffer(GL_FRAMEBUFFER, scene_framebuffer);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, scene_texture, 0);
- GLenum draw_buffers = GL_COLOR_ATTACHMENT0;
- glDrawBuffers(1, &draw_buffers);
- GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
- if (status != GL_FRAMEBUFFER_COMPLETE) {
- fprintf(stderr, "ERROR: Could not complete the framebuffer\n");
- exit(1);
- }
- printf("Successfully created the debug framebuffer\n");
- }
- void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
- {
- (void) scancode;
- (void) action;
- (void) mods;
- if (action == GLFW_PRESS) {
- if (key == GLFW_KEY_F5) {
- reload_render_conf("render.conf");
- reload_user_textures();
- r_reload(&global_renderer);
- } else if (key == GLFW_KEY_F6) {
- #define SCREENSHOT_PNG_PATH "screenshot.png"
- printf("Saving the screenshot at %s\n", SCREENSHOT_PNG_PATH);
- int width, height;
- glfwGetWindowSize(window, &width, &height);
- void *pixels = malloc(4 * width * height);
- if (pixels == NULL) {
- fprintf(stderr, "ERROR: could not allocate memory for pixels to make a screenshot: %s\n",
- strerror(errno));
- return;
- }
- glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
- if (!stbi_write_png(SCREENSHOT_PNG_PATH, width, height, 4, pixels, width * 4)) {
- fprintf(stderr, "ERROR: could not save %s: %s\n", SCREENSHOT_PNG_PATH, strerror(errno));
- }
- free(pixels);
- } else if (key == GLFW_KEY_SPACE) {
- pause = !pause;
- } else if (key == GLFW_KEY_Q) {
- exit(1);
- }
- if (pause) {
- if (key == GLFW_KEY_LEFT) {
- time -= MANUAL_TIME_STEP;
- } else if (key == GLFW_KEY_RIGHT) {
- time += MANUAL_TIME_STEP;
- }
- }
- }
- }
- void window_size_callback(GLFWwindow* window, int width, int height)
- {
- (void) window;
- glViewport(0, 0, width, height);
- glActiveTexture(GL_TEXTURE1);
- glBindTexture(GL_TEXTURE_2D, scene_texture);
- glTexImage2D(
- GL_TEXTURE_2D,
- 0,
- GL_RGBA,
- width,
- height,
- 0,
- GL_RGBA,
- GL_UNSIGNED_BYTE,
- NULL);
- }
- void MessageCallback(GLenum source,
- GLenum type,
- GLuint id,
- GLenum severity,
- GLsizei length,
- const GLchar* message,
- const void* userParam)
- {
- (void) source;
- (void) id;
- (void) length;
- (void) userParam;
- fprintf(stderr, "GL CALLBACK: %s type = 0x%x, severity = 0x%x, message = %s\n",
- (type == GL_DEBUG_TYPE_ERROR ? "** GL ERROR **" : ""),
- type, severity, message);
- }
- void r_init(Renderer *r)
- {
- glGenVertexArrays(1, &r->vao);
- glBindVertexArray(r->vao);
- glGenBuffers(1, &r->vbo);
- glBindBuffer(GL_ARRAY_BUFFER, r->vbo);
- glBufferData(GL_ARRAY_BUFFER, sizeof(r->vertex_buf), r->vertex_buf, GL_DYNAMIC_DRAW);
- glEnableVertexAttribArray(VA_POS);
- glVertexAttribPointer(VA_POS,
- 2,
- GL_FLOAT,
- GL_FALSE,
- sizeof(Vertex),
- (void*) offsetof(Vertex, pos));
- glEnableVertexAttribArray(VA_UV);
- glVertexAttribPointer(VA_UV,
- 2,
- GL_FLOAT,
- GL_FALSE,
- sizeof(Vertex),
- (void*) offsetof(Vertex, uv));
- glEnableVertexAttribArray(VA_COLOR);
- glVertexAttribPointer(VA_COLOR,
- 4,
- GL_FLOAT,
- GL_FALSE,
- sizeof(Vertex),
- (void*) offsetof(Vertex, color));
- }
- void r_clear(Renderer *r)
- {
- r->vertex_buf_sz = 0;
- }
- int main(void)
- {
- reload_render_conf("render.conf");
- if (!glfwInit()) {
- fprintf(stderr, "ERROR: could not initialize GLFW\n");
- exit(1);
- }
- glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
- GLFWwindow * const window = glfwCreateWindow(
- DEFAULT_SCREEN_WIDTH,
- DEFAULT_SCREEN_HEIGHT,
- "OpenGL Template",
- NULL,
- NULL);
- if (window == NULL) {
- fprintf(stderr, "ERROR: could not create a window.\n");
- glfwTerminate();
- exit(1);
- }
- int gl_ver_major = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MAJOR);
- int gl_ver_minor = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MINOR);
- printf("OpenGL %d.%d\n", gl_ver_major, gl_ver_minor);
- glfwMakeContextCurrent(window);
- load_gl_extensions();
- if (glDrawArraysInstanced == NULL) {
- fprintf(stderr, "Support for EXT_draw_instanced is required!\n");
- exit(1);
- }
- if (glDebugMessageCallback != NULL) {
- glEnable(GL_DEBUG_OUTPUT);
- glDebugMessageCallback(MessageCallback, 0);
- }
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- scene_framebuffer_init();
- Renderer *r = &global_renderer;
- reload_user_textures();
- r_init(r);
- r_reload(r);
- glfwSetKeyCallback(window, key_callback);
- glfwSetFramebufferSizeCallback(window, window_size_callback);
- time = glfwGetTime();
- double prev_time = 0.0;
- double delta_time = 0.0f;
- while (!glfwWindowShouldClose(window)) {
- int width, height;
- glfwGetWindowSize(window, &width, &height);
- double xpos, ypos;
- glfwGetCursorPos(window, &xpos, &ypos);
- xpos = xpos - width * 0.5f;
- ypos = (height - ypos) - height * 0.5f;
- if (!r->reload_failed) {
- static_assert(COUNT_PROGRAMS == 3, "Exhaustive handling of shader programs in the event loop");
- glBindFramebuffer(GL_FRAMEBUFFER, scene_framebuffer);
- {
- glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
- glClear(GL_COLOR_BUFFER_BIT);
- glUseProgram(r->programs[PROGRAM_SCENE]);
- r_clear(r);
- r_sync_uniforms(r, PROGRAM_SCENE, width, height, time, xpos, ypos, 0);
- for (size_t i = objects_count; i > 0; --i) {
- object_render(r, &objects[i - 1]);
- }
- r_sync_buffers(r);
- glDrawArraysInstanced(GL_TRIANGLES, 0, (GLsizei) r->vertex_buf_sz, 1);
- }
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- {
- glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
- glClear(GL_COLOR_BUFFER_BIT);
- #if 0
- glUseProgram(r->programs[PROGRAM_POST0]);
- r_sync_uniforms(r, PROGRAM_POST0, width, height, time, xpos, ypos, 1);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
- #endif
- glUseProgram(r->programs[PROGRAM_POST1]);
- r_clear(r);
- r_sync_uniforms(r, PROGRAM_POST1, width, height, time, xpos, ypos, 1);
- r_quad_cr(r, v2ff(0.0f), v2f(width * 0.5, height * 0.5), COLOR_BLACK_V4F);
- r_sync_buffers(r);
- glDrawArraysInstanced(GL_TRIANGLES, 0, (GLsizei) r->vertex_buf_sz, 1);
- }
- } else {
- glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
- glClear(GL_COLOR_BUFFER_BIT);
- }
- if (objects_count > 0) {
- float follow_x = xpos + sin(time * rotate_speed) * rotate_radius;
- float follow_y = ypos + cos(time * rotate_speed) * rotate_radius;
- object_update(&objects[0], delta_time, follow_x, follow_y);
- for (size_t i = 1; i < objects_count; ++i) {
- object_update(&objects[i], delta_time, objects[i - 1].x, objects[i - 1].y);
- }
- }
- glfwSwapBuffers(window);
- glfwPollEvents();
- double cur_time = glfwGetTime();
- delta_time = cur_time - prev_time;
- if (!pause) {
- time += delta_time;
- }
- prev_time = cur_time;
- }
- return 0;
- }
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