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- // Applies animated over time gradient to the user texture.
- #version 330
- precision mediump float;
- uniform float time;
- uniform sampler2D tex;
- in vec2 uv;
- in vec4 color;
- out vec4 out_color;
- void main(void) {
- out_color = texture(tex, vec2(uv.x, 1.0 - uv.y)) * vec4(
- (sin(uv.x + time) + 1.0) / 2.0,
- (cos(uv.y + time) + 1.0) / 2.0,
- (cos(uv.x + uv.y + time) + 1.0) / 2.0,
- 1.0);
- }
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