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- // Single triangle strip quad generated entirely on the vertex shader.
- // Simply do glDrawArrays(GL_TRIANGLE_STRIP, 0, 4) and the shader
- // generates 4 points from gl_VertexID. No Vertex Attributes are
- // required.
- #version 330
- precision mediump float;
- out vec2 uv;
- void main(void)
- {
- uv.x = (gl_VertexID & 1);
- uv.y = ((gl_VertexID >> 1) & 1);
- gl_Position = vec4(uv * 2.0 - 1.0, 0.0, 1.0);
- }
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