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- // General purpose vertex shader that maps screen coordinates to NDC.
- // Supports position, uv and color of the vertex.
- #version 330
- layout(location = 0) in vec2 ver_pos;
- layout(location = 1) in vec2 ver_uv;
- layout(location = 2) in vec4 ver_color;
- uniform vec2 resolution;
- precision mediump float;
- out vec2 uv;
- out vec4 color;
- vec2 screen_project(vec2 pos)
- {
- return (pos / resolution) * 2.0 - 1.0;
- }
- void main(void)
- {
- float scale = 300.0;
- gl_Position = vec4(screen_project(ver_pos + resolution * 0.5), 0.0, 1.0);
- uv = ver_uv;
- color = ver_color;
- }
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