texture.frag 192 B

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  1. // Simply pass through the user texture.
  2. #version 330
  3. precision mediump float;
  4. uniform sampler2D tex;
  5. in vec2 uv;
  6. out vec4 out_color;
  7. void main(void) {
  8. out_color = texture(tex, uv);
  9. }