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@@ -4,42 +4,50 @@ Title: Code convention for David Forsgren Piuva's Software Renderer
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To keep the style consistent, the style being used in the library is explained in this document.
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---
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-1. Use common sense! If it looks wrong to human readers then it's wrong. Don't defeat the purpose of any rule by taking it too far.
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+1. Tabs for indentation then spaces for alignment. It's the best of both worlds by both having variable length tabs and correct alignment that works between lines of the same indentation.
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---
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-2. Don't use iterators when there is any other way to accomplish the task. You can't write efficient algorithms without knowing the data structures.
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----
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-3. Tabs for indentation then spaces for alignment. It's the best of both worlds by both having variable length tabs and correct alignment that works between lines of the same indentation.
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----
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-4. No dangling else, use explicit {} for safety. Otherwise someone might add an extra statement and get random crashes.
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+2. No new line for opening brackets.
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+Makes the code more compact and decreases the risk of copy-paste errors.
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---
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-5. No hpp extensions, use h for all headers. Could be either way, but this library uses *.h for compact naming, so keep it consistent.
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+3. No hpp extensions, use h for all headers. Could be either way, but this library uses *.h for compact naming, so keep it consistent.
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---
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-6. C-style casting for raw data manipulation and C++-style for high-level classes.
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+4. C-style casting for raw data manipulation and C++-style for high-level classes when possible.
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When using assembly intrinsics and raw pointer manipulation to alter the state of bits,
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verbose high-level abstractions only make it harder to count CPU cycles in your head.
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Always use the tool that makes sense for the problem you're trying to solve.
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C++ style is for things that are abstracted on a higher level.
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C style is for when a byte is just a byte and you just want to manipulate it in a specific way.
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---
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-7. Don't call member methods with "this" set to nullptr.
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-This would be undefined behavior and may randomly crash.
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-Use global functions instead. They allow checking pointers for null
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-because they are explicit arguments declared by the programmer.
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----
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-8. Avoid using STD/STL directly in SDK examples.
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-Exposing types from the standard library should be done using an alias or wrapper in the dsr namespace.
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-This allow replacing the standard library without breaking backward compatibility.
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-The C++ standard libraries have broken backward compatibility before and it can happen again.
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----
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-9. Don't abuse the auto keyword everywhere just to make it look more "modern".
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-Explicit type safety is what makes compiled languages safer than scripting.
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----
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-10. No new line for opening brackets.
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-Makes the code more compact and decreases the risk of copy-paste errors.
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----
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-11. Don't fix the style of someone else's code if you can easily read it.
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-Especially if there's no style rule explicitly supporting the change.
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-Otherwise style changes will defeat the purpose by introducing more version conflicts.
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----
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-12. Don't change things that you don't know how to test.
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+5. Follow the most relevant standard without making contemporary assumptions.
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+For code not intended for a specific system, follow the C++ standard.
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+For code targeting a certain hardware using intrinsic functions, follow the hardware's standard.
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+For code targeting a certain operating system, follow the operating system's standard.
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+---
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+6. Do not assume that a type has a certain size or format unless it is specified explicitly.
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+The int type is not always 32 bits, so only use when 16 bits are enough, use int32_t for a signed 32-bit integer.
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+Fixed integers such as uint8_t, uint16_t, uint32_t, uint64_t, int32_t and int64_t are preferred.
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+For bit manipulation, use unsigned integers to avoid depending on two's complement.
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+The char type is usually 8 bits large, but it is not specified by the C++ standard, so use uint8_t instead for buffers and DsrChar for 32-bit Unicode characters.
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+The float type does not have to be any of the IEEE standards according to the C++ standard, but you can assume properties that are specified in a relevant standard.
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+std::string is not used, because it has an undefined character encoding, so use dsr::String or dsr::ReadableString with UTF-32 instead.
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+char* should only be used for constant string literals and interfacing with external libraries.
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+---
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+7. The code should work for both little-endian and big-endian, because both still exist.
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+You may however ignore mixed-endian.
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+---
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+8. Do not call member methods with "this" set to null, because that is undefined behavior.
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+---
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+9. Avoid mixing side-effects with expressions for determinism across compilers.
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+Non-deterministic expressions such as ((x++ - ++x) * x--) should never be used, so use ++ and -- in separate statements.
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+Side-effects within the same depth of an expressions may be evaluated in any order because it is not specified in C++.
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+Checking the return value of a function with side-effects is okay, because the side effect always come before returning the result in the called function.
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+Lazy evaluation such as x != nullptr && foo(x) is okay, because lazy evaluation is well specified as only evaluating the right hand side when needed.
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+Call chaining such as constructor(args).setSomeValue(value).setSomeOtherValue(value) is okay, because the execution order is explicit from differences in expression depth.
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+---
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+10. Use the std library as little as possible.
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+Each compiler, operating system and standard library implementation has subtle differences in how things work, which can cause programs to break on another computer.
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+The goal of this framework is to make things more consistent across platforms, so that code that works on one computer is more likely to work on another computer.
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+---
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+11. Don't over-use the auto keyword.
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+Spelling out the type explicitly makes the code easier to read.
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---
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