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@@ -159,7 +159,7 @@ bool castShadows = true;
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// GUI
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static Window window;
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-Component mainPanel, spritePanel, spriteList, modelPanel, modelList;
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+Component mainPanel, toolPanel, spritePanel, spriteList, modelPanel, modelList;
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static int overlayMode = 2;
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static const int OverlayMode_None = 0;
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static const int OverlayMode_Profiling = 1;
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@@ -170,7 +170,7 @@ static int tool = 0;
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static const int Tool_PlaceModel = 1;
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static const int ToolCount = 2;
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void updateOverlay() {
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- component_setProperty_integer(mainPanel, U"Visible", overlayMode == OverlayMode_Tools);
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+ component_setProperty_integer(toolPanel, U"Visible", overlayMode == OverlayMode_Tools);
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component_setProperty_integer(spritePanel, U"Visible", tool == Tool_PlaceSprite);
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component_setProperty_integer(modelPanel, U"Visible", tool == Tool_PlaceModel);
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}
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@@ -315,7 +315,7 @@ void sandbox_main() {
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}
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});
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- mainPanel = window_findComponentByName(window, U"mainPanel");
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+ toolPanel = window_findComponentByName(window, U"toolPanel");
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spritePanel = window_findComponentByName(window, U"spritePanel");
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modelPanel = window_findComponentByName(window, U"modelPanel");
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component_setPressedEvent(window_findComponentByName(window, U"spriteButton"), []() {
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