David Piuva
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8ba2e9c9de
Moved lots of code into an implementation folder.
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10 months ago |
David Piuva
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5a2eee2f5f
Replaced std::shared_ptr with dsr::Handle and introduced textures as separate types.
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10 months ago |
David Piuva
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97c4990e36
Using the new pushGetIndex and pushConstructGetIndex List methods.
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2 years ago |
David Piuva
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cb1c9ba27c
Using the application's path to launch the Sandbox example from a different path.
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3 years ago |
David Piuva
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2b55ffccbe
Scheduled background updates and checked off other completed tasks.
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5 years ago |
David Piuva
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0ecf724e33
Using ortho_ prefix for direction indices.
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5 years ago |
David Piuva
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292c255632
Made camera getters in the sprite engine.
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5 years ago |
David Piuva
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95dbc22b08
Avoiding infinite background depth for faster deferred light.
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5 years ago |
David Piuva
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3b862e2275
Storing type names in the sprite engine.
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5 years ago |
David Piuva
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2963423b83
Preventing rare pixel holes between triangles in dense models.
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5 years ago |
David Piuva
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60d6ae7143
Erasing sprites and models using delete in Sandbox.
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5 years ago |
David Piuva
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01e3147fe7
Made a method for setting the camera location.
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5 years ago |
David Piuva
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7e98a410bc
Forgot to transform the local bounds in the octree for off-center models.
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5 years ago |
David Piuva
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c9ccc57bb3
Made debug drawing of octree to allow finding the remaining bugs.
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5 years ago |
David Piuva
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1f107d72e8
Moved the example Sprite Engine to a separate folder.
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5 years ago |