Commit History

Author SHA1 Message Date
  David Piuva 8ba2e9c9de Moved lots of code into an implementation folder. 10 months ago
  David Piuva 5a2eee2f5f Replaced std::shared_ptr with dsr::Handle and introduced textures as separate types. 10 months ago
  David Piuva 97c4990e36 Using the new pushGetIndex and pushConstructGetIndex List methods. 2 years ago
  David Piuva cb1c9ba27c Using the application's path to launch the Sandbox example from a different path. 3 years ago
  David Piuva 2b55ffccbe Scheduled background updates and checked off other completed tasks. 5 years ago
  David Piuva 0ecf724e33 Using ortho_ prefix for direction indices. 5 years ago
  David Piuva 292c255632 Made camera getters in the sprite engine. 5 years ago
  David Piuva 95dbc22b08 Avoiding infinite background depth for faster deferred light. 5 years ago
  David Piuva 3b862e2275 Storing type names in the sprite engine. 5 years ago
  David Piuva 2963423b83 Preventing rare pixel holes between triangles in dense models. 5 years ago
  David Piuva 60d6ae7143 Erasing sprites and models using delete in Sandbox. 5 years ago
  David Piuva 01e3147fe7 Made a method for setting the camera location. 5 years ago
  David Piuva 7e98a410bc Forgot to transform the local bounds in the octree for off-center models. 5 years ago
  David Piuva c9ccc57bb3 Made debug drawing of octree to allow finding the remaining bugs. 5 years ago
  David Piuva 1f107d72e8 Moved the example Sprite Engine to a separate folder. 5 years ago