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media
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26f83d8722
Inconsistent naming of the Sandbox/sandbox exexutable caused the sprite rendering script to fail when compiling with the new build system.
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vor 2 Jahren |
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Description.txt
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3e3143d62d
Removed old build files from templates, because the newer system is easier to explain.
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vor 3 Jahren |
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Preview.jpg
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3e3143d62d
Removed old build files from templates, because the newer system is easier to explain.
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vor 3 Jahren |
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Sandbox.DsrProj
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e49f986ee3
Using the ReuseMemory flag to enable allocator.cpp, having it disabled by default for stability.
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vor 3 Jahren |
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build.sh
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26f83d8722
Inconsistent naming of the Sandbox/sandbox exexutable caused the sprite rendering script to fail when compiling with the new build system.
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vor 2 Jahren |
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build_linux.sh
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1002e70e40
Naming project files and using default application paths to find all SDK example executables without having to parse the project files.
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vor 3 Jahren |
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build_windows.bat
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7b1d289a62
These incorrect path separators were somehow accepted on Windows 7.
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vor 3 Jahren |
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main.cpp
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70dc39885c
Using CR-LF line endings in UTF-8 for source files.
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vor 5 Jahren |
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sandbox.cpp
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cb1c9ba27c
Using the application's path to launch the Sandbox example from a different path.
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vor 3 Jahren |
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tool.cpp
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1f107d72e8
Moved the example Sprite Engine to a separate folder.
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vor 5 Jahren |