David Piuva 2963423b83 Preventing rare pixel holes between triangles in dense models. 5 년 전
..
DirtyRectangles.h 1f107d72e8 Moved the example Sprite Engine to a separate folder. 5 년 전
Octree.h 60d6ae7143 Erasing sprites and models using delete in Sandbox. 5 년 전
README.md 1f107d72e8 Moved the example Sprite Engine to a separate folder. 5 년 전
importer.cpp 1f107d72e8 Moved the example Sprite Engine to a separate folder. 5 년 전
importer.h 1f107d72e8 Moved the example Sprite Engine to a separate folder. 5 년 전
lightAPI.cpp cabcc45574 Fixed colored directed light bug by removing old placeholder. 5 년 전
lightAPI.h 1f107d72e8 Moved the example Sprite Engine to a separate folder. 5 년 전
orthoAPI.cpp 1f107d72e8 Moved the example Sprite Engine to a separate folder. 5 년 전
orthoAPI.h 1f107d72e8 Moved the example Sprite Engine to a separate folder. 5 년 전
spriteAPI.cpp 2963423b83 Preventing rare pixel holes between triangles in dense models. 5 년 전
spriteAPI.h 60d6ae7143 Erasing sprites and models using delete in Sandbox. 5 년 전

README.md

Sprite engine for the DFPSR SDK

Created for the SDK and used as an example for how to make your own isometric rendering engine on top of DFPSR. Instead of feeling limited by what it can't do, try modifying the code and optimizing your own filters using the SIMD and threading abstractions. This engine is currently re-using some DFPSR internals of the "image" and "render" folders, but these are not version stable APIs and might break backward compatibility.