David Piuva d54ee7027e Testing arbitrary length vectors in the Sprite Engine. 2 年 前
..
DirtyRectangles.h 1f107d72e8 Moved the example Sprite Engine to a separate folder. 5 年 前
Octree.h 60d6ae7143 Erasing sprites and models using delete in Sandbox. 5 年 前
README.md 1f107d72e8 Moved the example Sprite Engine to a separate folder. 5 年 前
importer.cpp 1f107d72e8 Moved the example Sprite Engine to a separate folder. 5 年 前
importer.h 1f107d72e8 Moved the example Sprite Engine to a separate folder. 5 年 前
lightAPI.cpp d54ee7027e Testing arbitrary length vectors in the Sprite Engine. 2 年 前
lightAPI.h 1f107d72e8 Moved the example Sprite Engine to a separate folder. 5 年 前
orthoAPI.cpp 0ecf724e33 Using ortho_ prefix for direction indices. 5 年 前
orthoAPI.h 883defd6ba Removed unused include. 5 年 前
spriteAPI.cpp cb1c9ba27c Using the application's path to launch the Sandbox example from a different path. 3 年 前
spriteAPI.h 292c255632 Made camera getters in the sprite engine. 5 年 前

README.md

Sprite engine for the DFPSR SDK

Created for the SDK and used as an example for how to make your own isometric rendering engine on top of DFPSR. Instead of feeling limited by what it can't do, try modifying the code and optimizing your own filters using the SIMD and threading abstractions. This engine is currently re-using some DFPSR internals of the "image" and "render" folders, but these are not version stable APIs and might break backward compatibility.