David Piuva 26f83d8722 Inconsistent naming of the Sandbox/sandbox exexutable caused the sprite rendering script to fail when compiling with the new build system. 2 years ago
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media 26f83d8722 Inconsistent naming of the Sandbox/sandbox exexutable caused the sprite rendering script to fail when compiling with the new build system. 2 years ago
Description.txt 3e3143d62d Removed old build files from templates, because the newer system is easier to explain. 3 years ago
Preview.jpg 3e3143d62d Removed old build files from templates, because the newer system is easier to explain. 3 years ago
Sandbox.DsrProj e49f986ee3 Using the ReuseMemory flag to enable allocator.cpp, having it disabled by default for stability. 3 years ago
build.sh 26f83d8722 Inconsistent naming of the Sandbox/sandbox exexutable caused the sprite rendering script to fail when compiling with the new build system. 2 years ago
build_linux.sh 1002e70e40 Naming project files and using default application paths to find all SDK example executables without having to parse the project files. 3 years ago
build_windows.bat 7b1d289a62 These incorrect path separators were somehow accepted on Windows 7. 3 years ago
main.cpp 70dc39885c Using CR-LF line endings in UTF-8 for source files. 5 years ago
sandbox.cpp cb1c9ba27c Using the application's path to launch the Sandbox example from a different path. 3 years ago
tool.cpp 1f107d72e8 Moved the example Sprite Engine to a separate folder. 5 years ago