David Piuva 5a2eee2f5f Replaced std::shared_ptr with dsr::Handle and introduced textures as separate types. 10 months ago
..
DirtyRectangles.h 1f107d72e8 Moved the example Sprite Engine to a separate folder. 5 years ago
Octree.h 60d6ae7143 Erasing sprites and models using delete in Sandbox. 5 years ago
README.md 1f107d72e8 Moved the example Sprite Engine to a separate folder. 5 years ago
importer.cpp 97c4990e36 Using the new pushGetIndex and pushConstructGetIndex List methods. 2 years ago
importer.h 1f107d72e8 Moved the example Sprite Engine to a separate folder. 5 years ago
lightAPI.cpp 5a2eee2f5f Replaced std::shared_ptr with dsr::Handle and introduced textures as separate types. 10 months ago
lightAPI.h 906b9fef5a Replacing most C library dependencies with equivalent dependencies in C++. 1 year ago
orthoAPI.cpp 0ecf724e33 Using ortho_ prefix for direction indices. 5 years ago
orthoAPI.h 883defd6ba Removed unused include. 5 years ago
spriteAPI.cpp 5a2eee2f5f Replaced std::shared_ptr with dsr::Handle and introduced textures as separate types. 10 months ago
spriteAPI.h 906b9fef5a Replacing most C library dependencies with equivalent dependencies in C++. 1 year ago

README.md

Sprite engine for the DFPSR SDK

Created for the SDK and used as an example for how to make your own isometric rendering engine on top of DFPSR. Instead of feeling limited by what it can't do, try modifying the code and optimizing your own filters using the SIMD and threading abstractions. This engine is currently re-using some DFPSR internals of the "image" and "render" folders, but these are not version stable APIs and might break backward compatibility.