David Piuva 7e98a410bc Forgot to transform the local bounds in the octree for off-center models. 5 ani în urmă
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DirtyRectangles.h 1f107d72e8 Moved the example Sprite Engine to a separate folder. 5 ani în urmă
Octree.h 1f107d72e8 Moved the example Sprite Engine to a separate folder. 5 ani în urmă
README.md 1f107d72e8 Moved the example Sprite Engine to a separate folder. 5 ani în urmă
importer.cpp 1f107d72e8 Moved the example Sprite Engine to a separate folder. 5 ani în urmă
importer.h 1f107d72e8 Moved the example Sprite Engine to a separate folder. 5 ani în urmă
lightAPI.cpp 1f107d72e8 Moved the example Sprite Engine to a separate folder. 5 ani în urmă
lightAPI.h 1f107d72e8 Moved the example Sprite Engine to a separate folder. 5 ani în urmă
orthoAPI.cpp 1f107d72e8 Moved the example Sprite Engine to a separate folder. 5 ani în urmă
orthoAPI.h 1f107d72e8 Moved the example Sprite Engine to a separate folder. 5 ani în urmă
spriteAPI.cpp 7e98a410bc Forgot to transform the local bounds in the octree for off-center models. 5 ani în urmă
spriteAPI.h 7e98a410bc Forgot to transform the local bounds in the octree for off-center models. 5 ani în urmă

README.md

Sprite engine for the DFPSR SDK

Created for the SDK and used as an example for how to make your own isometric rendering engine on top of DFPSR. Instead of feeling limited by what it can't do, try modifying the code and optimizing your own filters using the SIMD and threading abstractions. This engine is currently re-using some DFPSR internals of the "image" and "render" folders, but these are not version stable APIs and might break backward compatibility.