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David Piuva 906b9fef5a Replacing most C library dependencies with equivalent dependencies in C++. 1 жил өмнө
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DirtyRectangles.h 1f107d72e8 Moved the example Sprite Engine to a separate folder. 5 жил өмнө
Octree.h 60d6ae7143 Erasing sprites and models using delete in Sandbox. 5 жил өмнө
README.md 1f107d72e8 Moved the example Sprite Engine to a separate folder. 5 жил өмнө
importer.cpp 97c4990e36 Using the new pushGetIndex and pushConstructGetIndex List methods. 2 жил өмнө
importer.h 1f107d72e8 Moved the example Sprite Engine to a separate folder. 5 жил өмнө
lightAPI.cpp d54ee7027e Testing arbitrary length vectors in the Sprite Engine. 2 жил өмнө
lightAPI.h 906b9fef5a Replacing most C library dependencies with equivalent dependencies in C++. 1 жил өмнө
orthoAPI.cpp 0ecf724e33 Using ortho_ prefix for direction indices. 5 жил өмнө
orthoAPI.h 883defd6ba Removed unused include. 5 жил өмнө
spriteAPI.cpp 97c4990e36 Using the new pushGetIndex and pushConstructGetIndex List methods. 2 жил өмнө
spriteAPI.h 906b9fef5a Replacing most C library dependencies with equivalent dependencies in C++. 1 жил өмнө

README.md

Sprite engine for the DFPSR SDK

Created for the SDK and used as an example for how to make your own isometric rendering engine on top of DFPSR. Instead of feeling limited by what it can't do, try modifying the code and optimizing your own filters using the SIMD and threading abstractions. This engine is currently re-using some DFPSR internals of the "image" and "render" folders, but these are not version stable APIs and might break backward compatibility.