| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120 |
- // zlib open source license
- //
- // Copyright (c) 2018 to 2019 David Forsgren Piuva
- //
- // This software is provided 'as-is', without any express or implied
- // warranty. In no event will the authors be held liable for any damages
- // arising from the use of this software.
- //
- // Permission is granted to anyone to use this software for any purpose,
- // including commercial applications, and to alter it and redistribute it
- // freely, subject to the following restrictions:
- //
- // 1. The origin of this software must not be misrepresented; you must not
- // claim that you wrote the original software. If you use this software
- // in a product, an acknowledgment in the product documentation would be
- // appreciated but is not required.
- //
- // 2. Altered source versions must be plainly marked as such, and must not be
- // misrepresented as being the original software.
- //
- // 3. This notice may not be removed or altered from any source
- // distribution.
- #ifndef DFPSR_IMAGE_COLOR
- #define DFPSR_IMAGE_COLOR
- #include <stdint.h>
- #include "../api/stringAPI.h"
- namespace dsr {
- // RGB color with 32 bits per channel
- // Values outside of the 0..255 byte range may cause unexpected behaviour
- struct ColorRgbI32 {
- int32_t red, green, blue;
- ColorRgbI32() : red(0), green(0), blue(0) {}
- explicit ColorRgbI32(int32_t uniform) : red(uniform), green(uniform), blue(uniform) {}
- ColorRgbI32(int32_t red, int32_t green, int32_t blue) : red(red), green(green), blue(blue) {}
- // Clamp to the valid range
- ColorRgbI32 saturate() const;
- static ColorRgbI32 mix(const ColorRgbI32& colorA, const ColorRgbI32& colorB, float weight);
- // Create a color from a string
- explicit ColorRgbI32(const ReadableString &content);
- };
- inline ColorRgbI32 operator*(const ColorRgbI32& left, float right) {
- return ColorRgbI32((float)left.red * right, (float)left.green * right, (float)left.blue * right);
- }
- inline ColorRgbI32 operator*(const ColorRgbI32& left, int32_t right) {
- return ColorRgbI32(left.red * right, left.green * right, left.blue * right);
- }
- inline ColorRgbI32 operator+(const ColorRgbI32& left, const ColorRgbI32& right) {
- return ColorRgbI32(left.red + right.red, left.green + right.green, left.blue + right.blue);
- }
- inline bool operator== (const ColorRgbI32& a, const ColorRgbI32& b) {
- return a.red == b.red && a.green == b.green && a.blue == b.blue;
- }
- inline bool operator!= (const ColorRgbI32& a, const ColorRgbI32& b) {
- return !(a == b);
- }
- // RGBA color with 32 bits per channel
- // Values outside of the 0..255 byte range may cause unexpected behaviour
- struct ColorRgbaI32 {
- int32_t red, green, blue, alpha;
- ColorRgbaI32() : red(0), green(0), blue(0), alpha(0) {}
- ColorRgbaI32(ColorRgbI32 rgb, int32_t alpha) : red(rgb.red), green(rgb.green), blue(rgb.blue), alpha(alpha) {}
- explicit ColorRgbaI32(int32_t uniform) : red(uniform), green(uniform), blue(uniform), alpha(uniform) {}
- ColorRgbaI32(int32_t red, int32_t green, int32_t blue, int32_t alpha) : red(red), green(green), blue(blue), alpha(alpha) {}
- // Clamp to the valid range
- ColorRgbaI32 saturate() const;
- static ColorRgbaI32 mix(const ColorRgbaI32& colorA, const ColorRgbaI32& colorB, float weight);
- // Create a color from a string
- explicit ColorRgbaI32(const ReadableString &content);
- };
- inline ColorRgbaI32 operator*(const ColorRgbaI32& left, float right) {
- return ColorRgbaI32((float)left.red * right, (float)left.green * right, (float)left.blue * right, (float)left.alpha * right);
- }
- inline ColorRgbaI32 operator*(const ColorRgbaI32& left, int32_t right) {
- return ColorRgbaI32(left.red * right, left.green * right, left.blue * right, left.alpha * right);
- }
- inline ColorRgbaI32 operator+(const ColorRgbaI32& left, const ColorRgbaI32& right) {
- return ColorRgbaI32(left.red + right.red, left.green + right.green, left.blue + right.blue, left.alpha + right.alpha);
- }
- inline bool operator== (const ColorRgbaI32& a, const ColorRgbaI32& b) {
- return a.red == b.red && a.green == b.green && a.blue == b.blue && a.alpha == b.alpha;
- }
- inline bool operator!= (const ColorRgbaI32& a, const ColorRgbaI32& b) {
- return !(a == b);
- }
- // TODO: Can this type be hidden from the external API?
- // RGBA color in arbitrary pack order for speed
- // Use ImageRgbaU8Impl::packRgba to construct for a specific pack order
- union Color4xU8 {
- uint32_t packed;
- uint8_t channels[4];
- Color4xU8() : packed(0) {}
- explicit Color4xU8(uint32_t packed) : packed(packed) {}
- Color4xU8(uint8_t first, uint8_t second, uint8_t third, uint8_t fourth) : channels{first, second, third, fourth} {}
- bool isUniformByte() {
- int first = this->channels[0];
- return this->channels[1] == first && this->channels[2] == first && this->channels[3] == first;
- }
- };
- inline bool operator== (const Color4xU8& a, const Color4xU8& b) {
- return a.packed == b.packed;
- }
- inline bool operator!= (const Color4xU8& a, const Color4xU8& b) {
- return !(a == b);
- }
- // Serialization
- String& string_toStreamIndented(String& target, const ColorRgbI32& source, const ReadableString& indentation);
- String& string_toStreamIndented(String& target, const ColorRgbaI32& source, const ReadableString& indentation);
- String& string_toStreamIndented(String& target, const Color4xU8& source, const ReadableString& indentation);
- }
- #endif
|