David Piuva 3765018ec7 Moved the odd functions that were only used once internally from scalar.h. 2 år sedan
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model ea91d69baf Went through some Cppcheck warnings. 3 år sedan
shader d901a326eb Letting pixel shaders select their own permutations before rendering each triangle. 2 år sedan
Camera.h 3765018ec7 Moved the odd functions that were only used once internally from scalar.h. 2 år sedan
ITriangle2D.cpp bd206c20ff Added recursive dsr::min and dsr::max functions at a lesser overload precedence than the type specific overloads in simd.h. 2 år sedan
ITriangle2D.h 70dc39885c Using CR-LF line endings in UTF-8 for source files. 5 år sedan
ProjectedPoint.h 9522ea38e0 Made a grid occlusion system. Only using front facing triangles for now. 4 år sedan
ResourcePool.cpp 99b9711381 Upgraded resource pool to allow not ending with a separator. Automatically making paths local. 3 år sedan
ResourcePool.h 70dc39885c Using CR-LF line endings in UTF-8 for source files. 5 år sedan
constants.h 70dc39885c Using CR-LF line endings in UTF-8 for source files. 5 år sedan
renderCore.cpp d901a326eb Letting pixel shaders select their own permutations before rendering each triangle. 2 år sedan
renderCore.h ea91d69baf Went through some Cppcheck warnings. 3 år sedan