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RgbaMultiply.h
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d901a326eb
Letting pixel shaders select their own permutations before rendering each triangle.
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2 年之前 |
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Shader.h
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d901a326eb
Letting pixel shaders select their own permutations before rendering each triangle.
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2 年之前 |
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fillerTemplates.h
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d901a326eb
Letting pixel shaders select their own permutations before rendering each triangle.
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2 年之前 |
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includeShader.h
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70dc39885c
Using CR-LF line endings in UTF-8 for source files.
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5 年之前 |
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shaderMethods.h
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66502cb2ac
Letting pyramid images store start offsets instead of pointers.
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2 年之前 |
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shaderTypes.h
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9440208038
Implemented 256-bit SIMD vectors for AVX2. And some general clean-up.
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2 年之前 |