David Piuva d901a326eb Letting pixel shaders select their own permutations before rendering each triangle. 2 年之前
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RgbaMultiply.h d901a326eb Letting pixel shaders select their own permutations before rendering each triangle. 2 年之前
Shader.h d901a326eb Letting pixel shaders select their own permutations before rendering each triangle. 2 年之前
fillerTemplates.h d901a326eb Letting pixel shaders select their own permutations before rendering each triangle. 2 年之前
includeShader.h 70dc39885c Using CR-LF line endings in UTF-8 for source files. 5 年之前
shaderMethods.h 66502cb2ac Letting pyramid images store start offsets instead of pointers. 2 年之前
shaderTypes.h 9440208038 Implemented 256-bit SIMD vectors for AVX2. And some general clean-up. 2 年之前