David Piuva c9ccc57bb3 Made debug drawing of octree to allow finding the remaining bugs. 5 years ago
..
DirtyRectangles.h 1f107d72e8 Moved the example Sprite Engine to a separate folder. 5 years ago
Octree.h 1f107d72e8 Moved the example Sprite Engine to a separate folder. 5 years ago
README.md 1f107d72e8 Moved the example Sprite Engine to a separate folder. 5 years ago
importer.cpp 1f107d72e8 Moved the example Sprite Engine to a separate folder. 5 years ago
importer.h 1f107d72e8 Moved the example Sprite Engine to a separate folder. 5 years ago
lightAPI.cpp 1f107d72e8 Moved the example Sprite Engine to a separate folder. 5 years ago
lightAPI.h 1f107d72e8 Moved the example Sprite Engine to a separate folder. 5 years ago
orthoAPI.cpp 1f107d72e8 Moved the example Sprite Engine to a separate folder. 5 years ago
orthoAPI.h 1f107d72e8 Moved the example Sprite Engine to a separate folder. 5 years ago
spriteAPI.cpp c9ccc57bb3 Made debug drawing of octree to allow finding the remaining bugs. 5 years ago
spriteAPI.h c9ccc57bb3 Made debug drawing of octree to allow finding the remaining bugs. 5 years ago

README.md

Sprite engine for the DFPSR SDK

Created for the SDK and used as an example for how to make your own isometric rendering engine on top of DFPSR. Instead of feeling limited by what it can't do, try modifying the code and optimizing your own filters using the SIMD and threading abstractions. This engine is currently re-using some DFPSR internals of the "image" and "render" folders, but these are not version stable APIs and might break backward compatibility.