| .. |
|
model
|
ea91d69baf
Went through some Cppcheck warnings.
|
3 years ago |
|
shader
|
9440208038
Implemented 256-bit SIMD vectors for AVX2. And some general clean-up.
|
2 years ago |
|
Camera.h
|
4a35c49513
Using only 5 planes in view frustums when farClip is set to infinity.
|
2 years ago |
|
ITriangle2D.cpp
|
bd206c20ff
Added recursive dsr::min and dsr::max functions at a lesser overload precedence than the type specific overloads in simd.h.
|
2 years ago |
|
ITriangle2D.h
|
70dc39885c
Using CR-LF line endings in UTF-8 for source files.
|
5 years ago |
|
ProjectedPoint.h
|
9522ea38e0
Made a grid occlusion system. Only using front facing triangles for now.
|
4 years ago |
|
ResourcePool.cpp
|
99b9711381
Upgraded resource pool to allow not ending with a separator. Automatically making paths local.
|
3 years ago |
|
ResourcePool.h
|
70dc39885c
Using CR-LF line endings in UTF-8 for source files.
|
5 years ago |
|
constants.h
|
70dc39885c
Using CR-LF line endings in UTF-8 for source files.
|
5 years ago |
|
renderCore.cpp
|
bc3566775d
Moved out static inverseLerp and maxPoints from ClippedTriangle, to make the class smaller.
|
2 years ago |
|
renderCore.h
|
ea91d69baf
Went through some Cppcheck warnings.
|
3 years ago |