David Piuva 9440208038 Implemented 256-bit SIMD vectors for AVX2. And some general clean-up. 2 years ago
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model ea91d69baf Went through some Cppcheck warnings. 3 years ago
shader 9440208038 Implemented 256-bit SIMD vectors for AVX2. And some general clean-up. 2 years ago
Camera.h 4a35c49513 Using only 5 planes in view frustums when farClip is set to infinity. 2 years ago
ITriangle2D.cpp bd206c20ff Added recursive dsr::min and dsr::max functions at a lesser overload precedence than the type specific overloads in simd.h. 2 years ago
ITriangle2D.h 70dc39885c Using CR-LF line endings in UTF-8 for source files. 5 years ago
ProjectedPoint.h 9522ea38e0 Made a grid occlusion system. Only using front facing triangles for now. 4 years ago
ResourcePool.cpp 99b9711381 Upgraded resource pool to allow not ending with a separator. Automatically making paths local. 3 years ago
ResourcePool.h 70dc39885c Using CR-LF line endings in UTF-8 for source files. 5 years ago
constants.h 70dc39885c Using CR-LF line endings in UTF-8 for source files. 5 years ago
renderCore.cpp bc3566775d Moved out static inverseLerp and maxPoints from ClippedTriangle, to make the class smaller. 2 years ago
renderCore.h ea91d69baf Went through some Cppcheck warnings. 3 years ago