David Piuva 8ba2e9c9de Moved lots of code into an implementation folder. пре 11 месеци
..
DirtyRectangles.h 1f107d72e8 Moved the example Sprite Engine to a separate folder. пре 5 година
Octree.h 60d6ae7143 Erasing sprites and models using delete in Sandbox. пре 5 година
README.md 1f107d72e8 Moved the example Sprite Engine to a separate folder. пре 5 година
importer.cpp 97c4990e36 Using the new pushGetIndex and pushConstructGetIndex List methods. пре 2 година
importer.h 1f107d72e8 Moved the example Sprite Engine to a separate folder. пре 5 година
lightAPI.cpp 85666a9cd1 Made member functions in simd.h into global functions to work with templates. пре 11 месеци
lightAPI.h 906b9fef5a Replacing most C library dependencies with equivalent dependencies in C++. пре 1 година
orthoAPI.cpp 0ecf724e33 Using ortho_ prefix for direction indices. пре 5 година
orthoAPI.h 883defd6ba Removed unused include. пре 5 година
spriteAPI.cpp 8ba2e9c9de Moved lots of code into an implementation folder. пре 11 месеци
spriteAPI.h 906b9fef5a Replacing most C library dependencies with equivalent dependencies in C++. пре 1 година

README.md

Sprite engine for the DFPSR SDK

Created for the SDK and used as an example for how to make your own isometric rendering engine on top of DFPSR. Instead of feeling limited by what it can't do, try modifying the code and optimizing your own filters using the SIMD and threading abstractions. This engine is currently re-using some DFPSR internals of the "image" and "render" folders, but these are not version stable APIs and might break backward compatibility.