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- # A project header for using the DFPSR library.
- # Backends:
- # * Give the Graphics flag if the application should be able to create a window.
- # * Give the Sound flag if the application should be able to generate sounds.
- # Systems:
- # * Give the Linux flag when compiling on Linux or similar Posix systems having the same dependencies installed.
- # * Give the MacOS flag when compiling on MacOS.
- # * Give the Windows flag when compiling on Microsoft Windows.
- if Linux
- Message "Building for Linux\n"
- end if
- if MacOS
- Message "Building for MacOS\n"
- end if
- if Windows
- Message "Building for Windows\n"
- end if
- # Standard math library
- Link "m"
- # Posix threading library on all platforms for consistent behavior
- Link "pthread"
-
- # Paths are relative to the current script, even if imported somewhere else
- # so we use .. to leave the Source/DFPSR folder and then go into the windowManagers folder.
- WindowManager = "../windowManagers/NoWindow.cpp"
- if Graphics
- Message "Building with graphics enabled\n"
- if Linux
- Message " Using X11\n"
- Link "X11"
- WindowManager = "../windowManagers/X11Window.cpp"
- end if
- if MacOS
- Message " Using Cocoa\n"
- Framework "Cocoa"
- WindowManager = "../windowManagers/CocoaWindow.mm"
- end if
- if Windows
- Message " Using Win32\n"
- Link "gdi32"
- Link "user32"
- Link "kernel32"
- Link "comctl32"
- WindowManager = "../windowManagers/Win32Window.cpp"
- # If the UNICODE macro is not set, SetWindowTextW will behave as SetWindowTextA and null terminate from the second byte in the first character.
- CompilerFlag "-DUNICODE"
- end if
- end if
- Crawl WindowManager
- SoundManager = "../soundManagers/NoSound.cpp"
- if Sound
- Message "Building with sound enabled\n"
- if Linux
- Message " Using Alsa\n"
- Link "asound"
- SoundManager = "../soundManagers/AlsaSound.cpp"
- end if
- if MacOS
- Message " Using CoreAudio\n"
- #Linking to AudioUnit, which is a part of CoreAudio.
- Framework "AudioUnit"
- SoundManager = "../soundManagers/CoreAudioSound.cpp"
- end if
- if Windows
- Message " Using WinMM\n"
- Link "winmm"
- SoundManager = "../soundManagers/WinMMSound.cpp"
- end if
- end if
- Crawl SoundManager
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