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- // zlib open source license
- //
- // Copyright (c) 2018 to 2023 David Forsgren Piuva
- //
- // This software is provided 'as-is', without any express or implied
- // warranty. In no event will the authors be held liable for any damages
- // arising from the use of this software.
- //
- // Permission is granted to anyone to use this software for any purpose,
- // including commercial applications, and to alter it and redistribute it
- // freely, subject to the following restrictions:
- //
- // 1. The origin of this software must not be misrepresented; you must not
- // claim that you wrote the original software. If you use this software
- // in a product, an acknowledgment in the product documentation would be
- // appreciated but is not required.
- //
- // 2. Altered source versions must be plainly marked as such, and must not be
- // misrepresented as being the original software.
- //
- // 3. This notice may not be removed or altered from any source
- // distribution.
- #ifndef DFPSR_GUI_COMPONENTSTATES
- #define DFPSR_GUI_COMPONENTSTATES
- namespace dsr {
- // Bit flags for component states.
- // The size of ComponentState may change if running out of bits for new flags.
- // Each state should have a direct state and an indirect state, so that bitwise operations can be used to scan all states at once.
- using ComponentState = uint32_t;
- static const ComponentState componentState_focusDirect = 1 << 0; // Component being directly focused.
- static const ComponentState componentState_focusIndirect = 1 << 1; // Contains the component being focused.
- static const ComponentState componentState_hoverDirect = 1 << 2; // Component being hovered.
- static const ComponentState componentState_hoverIndirect = 1 << 3; // Contains the component being hovered.
- static const ComponentState componentState_showingOverlayDirect = 1 << 4; // The component will have drawOverlay called, if also visible.
- static const ComponentState componentState_showingOverlayIndirect = 1 << 5; // The component contains a component drawing overlays.
- static const ComponentState componentState_focus = componentState_focusDirect | componentState_focusIndirect; // Direct or indirect focus.
- static const ComponentState componentState_hover = componentState_hoverDirect | componentState_hoverIndirect; // Direct or indirect hover.
- static const ComponentState componentState_showingOverlay = componentState_showingOverlayDirect | componentState_showingOverlayIndirect; // Direct or indirect overlay.
- static const ComponentState componentState_direct = 0b01010101010101010101010101010101;
- static const ComponentState componentState_indirect = 0b10101010101010101010101010101010;
- }
- #endif
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