componentStates.h 2.6 KB

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  1. // zlib open source license
  2. //
  3. // Copyright (c) 2018 to 2023 David Forsgren Piuva
  4. //
  5. // This software is provided 'as-is', without any express or implied
  6. // warranty. In no event will the authors be held liable for any damages
  7. // arising from the use of this software.
  8. //
  9. // Permission is granted to anyone to use this software for any purpose,
  10. // including commercial applications, and to alter it and redistribute it
  11. // freely, subject to the following restrictions:
  12. //
  13. // 1. The origin of this software must not be misrepresented; you must not
  14. // claim that you wrote the original software. If you use this software
  15. // in a product, an acknowledgment in the product documentation would be
  16. // appreciated but is not required.
  17. //
  18. // 2. Altered source versions must be plainly marked as such, and must not be
  19. // misrepresented as being the original software.
  20. //
  21. // 3. This notice may not be removed or altered from any source
  22. // distribution.
  23. #ifndef DFPSR_GUI_COMPONENTSTATES
  24. #define DFPSR_GUI_COMPONENTSTATES
  25. namespace dsr {
  26. // Bit flags for component states.
  27. // The size of ComponentState may change if running out of bits for new flags.
  28. // Each state should have a direct state and an indirect state, so that bitwise operations can be used to scan all states at once.
  29. using ComponentState = uint32_t;
  30. static const ComponentState componentState_focusDirect = 1 << 0; // Component being directly focused.
  31. static const ComponentState componentState_focusIndirect = 1 << 1; // Contains the component being focused.
  32. static const ComponentState componentState_hoverDirect = 1 << 2; // Component being hovered.
  33. static const ComponentState componentState_hoverIndirect = 1 << 3; // Contains the component being hovered.
  34. static const ComponentState componentState_showingOverlayDirect = 1 << 4; // The component will have drawOverlay called, if also visible.
  35. static const ComponentState componentState_showingOverlayIndirect = 1 << 5; // The component contains a component drawing overlays.
  36. static const ComponentState componentState_focus = componentState_focusDirect | componentState_focusIndirect; // Direct or indirect focus.
  37. static const ComponentState componentState_hover = componentState_hoverDirect | componentState_hoverIndirect; // Direct or indirect hover.
  38. static const ComponentState componentState_showingOverlay = componentState_showingOverlayDirect | componentState_showingOverlayIndirect; // Direct or indirect overlay.
  39. static const ComponentState componentState_direct = 0b01010101010101010101010101010101;
  40. static const ComponentState componentState_indirect = 0b10101010101010101010101010101010;
  41. }
  42. #endif