ProjectedPoint.h 1.9 KB

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  1. // zlib open source license
  2. //
  3. // Copyright (c) 2017 to 2019 David Forsgren Piuva
  4. //
  5. // This software is provided 'as-is', without any express or implied
  6. // warranty. In no event will the authors be held liable for any damages
  7. // arising from the use of this software.
  8. //
  9. // Permission is granted to anyone to use this software for any purpose,
  10. // including commercial applications, and to alter it and redistribute it
  11. // freely, subject to the following restrictions:
  12. //
  13. // 1. The origin of this software must not be misrepresented; you must not
  14. // claim that you wrote the original software. If you use this software
  15. // in a product, an acknowledgment in the product documentation would be
  16. // appreciated but is not required.
  17. //
  18. // 2. Altered source versions must be plainly marked as such, and must not be
  19. // misrepresented as being the original software.
  20. //
  21. // 3. This notice may not be removed or altered from any source
  22. // distribution.
  23. #ifndef DFPSR_RENDER_PROJECTEDPOINT
  24. #define DFPSR_RENDER_PROJECTEDPOINT
  25. #include <cstdint>
  26. #include "../../math/FVector.h"
  27. #include "../../math/LVector.h"
  28. namespace dsr {
  29. class ProjectedPoint {
  30. public:
  31. // Camera space
  32. // The first space where the world is rotated and translated around the camera
  33. // The camera in camera space is always located at (0, 0, 0) and facing +Z
  34. // Used for view frustum clipping so that a singularity can be replaced with valid values by clipping
  35. FVector3D cs;
  36. // Image space
  37. // Target pixel coordinates from the upper left corner
  38. // Used for perspective correct vertex weights
  39. FVector2D is;
  40. // Fixed sub-pixel precision target pixel coordinate from the upper left corner
  41. // Used for integer rasterization to prevent holes between triangles
  42. LVector2D flat;
  43. ProjectedPoint() {}
  44. ProjectedPoint(FVector3D cs, FVector2D is, LVector2D flat) : cs(cs), is(is), flat(flat) {}
  45. };
  46. }
  47. #endif