-
- // Header for including the most commonly needed parts of the math framework
- #include "FVector.h"
- #include "UVector.h"
- #include "IVector.h"
- #include "LVector.h"
- #include "IRect.h"
- #include "FMatrix2x2.h"
- #include "FMatrix3x3.h"
- #include "Transform3D.h"
- #include "FPlane3D.h"
- #include "FixedPoint.h"
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