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-
- #include "Envelope.h"
- #include "../../DFPSR/api/drawAPI.h"
- namespace dsr {
- EnvelopeSettings::EnvelopeSettings()
- : attack(0.0), decay(0.0), sustain(1.0), release(0.0), hold(0.0), rise(0.0), sustainedSmooth(0.0), releasedSmooth(0.0), used(false) {}
- EnvelopeSettings::EnvelopeSettings(double attack, double decay, double sustain, double release, double hold, double rise, double sustainedSmooth, double releasedSmooth)
- : attack(attack), decay(decay), sustain(sustain), release(release), hold(hold), rise(rise), sustainedSmooth(sustainedSmooth), releasedSmooth(releasedSmooth), used(true) {}
- Envelope::Envelope(const EnvelopeSettings &envelopeSettings)
- : envelopeSettings(envelopeSettings) {
- // Avoiding division by zero using very short fades
- double shortestTime = 0.001;
- if (this->envelopeSettings.attack < shortestTime) { this->envelopeSettings.attack = shortestTime; }
- if (this->envelopeSettings.hold < shortestTime) { this->envelopeSettings.hold = shortestTime; }
- if (this->envelopeSettings.decay < shortestTime) { this->envelopeSettings.decay = shortestTime; }
- if (this->envelopeSettings.release < shortestTime) { this->envelopeSettings.release = shortestTime; }
- }
- static double closerLinear(double &ref, double goal, double maxStep) {
- double difference;
- if (ref + maxStep < goal) {
- difference = maxStep;
- ref += maxStep;
- } else if (ref - maxStep > goal) {
- difference = -maxStep;
- ref -= maxStep;
- } else {
- difference = goal - ref;
- ref = goal;
- }
- return difference;
- }
- // TODO: Pre-calculate divisions to save time.
- double Envelope::getVolume(bool sustained, double seconds) {
- if (sustained) {
- if (state == 0) {
- // Attack
- this->currentGoal += seconds / this->envelopeSettings.attack;
- if (this->currentGoal > 1.0) {
- this->currentGoal = 1.0;
- state = 1; this->timeSinceChange = 0.0;
- }
- } else if (state == 1) {
- // Hold
- if (this->timeSinceChange < this->envelopeSettings.hold) {
- this->currentGoal = 1.0;
- } else {
- state = 2; this->timeSinceChange = 0.0;
- }
- } else if (state == 2) {
- // Decay
- this->currentGoal += (this->envelopeSettings.sustain - 1.0) * seconds / this->envelopeSettings.decay;
- if (this->currentGoal < this->envelopeSettings.sustain) {
- this->currentGoal = this->envelopeSettings.sustain;
- state = 3; this->timeSinceChange = 0.0;
- }
- } else if (state == 3) {
- // Sustain / rise
- this->currentGoal += this->envelopeSettings.rise * seconds / this->envelopeSettings.decay;
- if (this->currentGoal < 0.0) {
- this->currentGoal = 0.0;
- } else if (this->currentGoal > 1.0) {
- this->currentGoal = 1.0;
- }
- }
- } else {
- // Release
- if (this->lastSustained) {
- this->releaseVolume = this->currentGoal;
- }
- // Linear release, using releaseVolume to calculate the slope needed for the current release time
- this->currentGoal -= this->releaseVolume * seconds / this->envelopeSettings.release;
- if (this->currentGoal < 0.0) {
- this->currentGoal = 0.0;
- }
- this->lastSustained = false;
- }
- double smooth = sustained ? this->envelopeSettings.sustainedSmooth : this->envelopeSettings.releasedSmooth;
- if (smooth > 0.0) {
- // Move faster to the goal the further away it is
- double change = seconds / smooth;
- if (change > 1.0) { change = 1.0; }
- double keep = 1.0 - change;
- this->currentVolume = this->currentVolume * keep + this->currentGoal * change;
- // Move slowly towards the goal with a fixed speed to finally reach zero and stop sampling the sound
- closerLinear(this->currentVolume, this->currentGoal, seconds * 0.01);
- } else {
- this->currentVolume = this->currentGoal;
- }
- this->timeSinceChange += seconds;
- return this->currentVolume;
- }
- bool Envelope::done() {
- return this->currentVolume <= 0.0000000001 && !this->lastSustained;
- }
- void soundEngine_drawEnvelope(ImageRgbaU8 target, const IRect ®ion, const EnvelopeSettings &envelopeSettings, double releaseTime, double viewTime) {
- int32_t top = region.top();
- int32_t bottom = region.bottom() - 1;
- Envelope envelope = Envelope(envelopeSettings);
- double secondsPerPixel = viewTime / region.width();
- draw_rectangle(target, region, ColorRgbaI32(0, 0, 0, 255));
- draw_rectangle(target, IRect(region.left(), region.top(), region.width() * (releaseTime / viewTime), region.height() / 8), ColorRgbaI32(0, 128, 128, 255));
- int32_t oldHardY = bottom;
- for (int32_t s = 0; s < region.width(); s++) {
- int32_t x = s + region.left();
- double time = s * secondsPerPixel;
- double smoothLevel = envelope.getVolume(time < releaseTime, secondsPerPixel);
- double hardLevel = envelope.currentGoal;
- if (envelope.done()) {
- draw_line(target, x, top, x, (top * 7 + bottom) / 8, ColorRgbaI32(128, 0, 0, 255));
- } else {
- draw_line(target, x, (top * smoothLevel) + (bottom * (1.0 - smoothLevel)), x, bottom, ColorRgbaI32(64, 64, 0, 255));
- int32_t hardY = (top * hardLevel) + (bottom * (1.0 - hardLevel));
- draw_line(target, x, oldHardY, x, hardY, ColorRgbaI32(255, 255, 255, 255));
- oldHardY = hardY;
- }
- }
- }
- }
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