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- # This project will use both sound and graphics, so we default initialize them to 1 before evaluating the library's header.
- # The caller should provide the operating system's name (Windows, Linux)
- Message "Starting Wizard.DsrProj\n"
- # Give the Skip flag when compiling to only compile the wizard program itself.
- if !(Skip)
- # The wizard application is used to launch applications, so make sure that they are built before launching the selection menu.
- Build "../../SDK" SkipIfBinaryExists Supressed
- Build "../../templates" SkipIfBinaryExists Supressed
- Build "../processing" SkipIfBinaryExists Supressed
- end if
- Message "Done with building the examples and continuing with building Wizard.DsrProj\n"
- Graphics
- Sound
- Import "../../DFPSR/DFPSR.DsrHead"
- # The DFPSR library uses C++14 as a minimum requirement, but you can use newer versions as well.
- CompilerFlag "-std=c++14"
- # If compiling using CLANG instead of GCC in tools/builder/buildProject.sh, you need to include the C++ standard library explicitly.
- #Link "stdc++"
- # Linking statically to standard C/C++ libraries allow running the program without installing them.
- # Recommended for making an installer for another application or programs that should not need an installer.
- # If you don't want static linking of standard C/C++ libraries, you have to comment out StaticRuntime
- # and bundle the C/C++ runtime of the compiler with your program's installer.
- StaticRuntime
- # Find source code included by main recursively across header and implementation files with the same names.
- Crawl "main.cpp"
- # Enable if you want to see which includes and connected names are used to find source code.
- #ListDependencies
- # Enable to compile a debug version
- # Debug
- Message "Ending Wizard.DsrProj\n"
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