David Piuva e32bf92d1a Fixed memory leak by assuming that std::function will always heap allocate captured data. 8 months ago
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model 15d1526231 Cleaned up the code a bit using cppcheck. 10 months ago
shader 339b50e00c Allowing the mip level to be uniform to increase performance in texture sampling. 10 months ago
Camera.h 8ba2e9c9de Moved lots of code into an implementation folder. 10 months ago
ITriangle2D.cpp 8ba2e9c9de Moved lots of code into an implementation folder. 10 months ago
ITriangle2D.h 8ba2e9c9de Moved lots of code into an implementation folder. 10 months ago
ProjectedPoint.h 8ba2e9c9de Moved lots of code into an implementation folder. 10 months ago
ResourcePool.cpp 8ba2e9c9de Moved lots of code into an implementation folder. 10 months ago
ResourcePool.h 8ba2e9c9de Moved lots of code into an implementation folder. 10 months ago
constants.h 8ba2e9c9de Moved lots of code into an implementation folder. 10 months ago
renderCore.cpp e32bf92d1a Fixed memory leak by assuming that std::function will always heap allocate captured data. 8 months ago
renderCore.h 15d1526231 Cleaned up the code a bit using cppcheck. 10 months ago