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model
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15d1526231
Cleaned up the code a bit using cppcheck.
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10 months ago |
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shader
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339b50e00c
Allowing the mip level to be uniform to increase performance in texture sampling.
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10 months ago |
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Camera.h
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8ba2e9c9de
Moved lots of code into an implementation folder.
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10 months ago |
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ITriangle2D.cpp
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8ba2e9c9de
Moved lots of code into an implementation folder.
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10 months ago |
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ITriangle2D.h
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8ba2e9c9de
Moved lots of code into an implementation folder.
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10 months ago |
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ProjectedPoint.h
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8ba2e9c9de
Moved lots of code into an implementation folder.
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10 months ago |
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ResourcePool.cpp
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8ba2e9c9de
Moved lots of code into an implementation folder.
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10 months ago |
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ResourcePool.h
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8ba2e9c9de
Moved lots of code into an implementation folder.
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10 months ago |
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constants.h
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8ba2e9c9de
Moved lots of code into an implementation folder.
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10 months ago |
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renderCore.cpp
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e32bf92d1a
Fixed memory leak by assuming that std::function will always heap allocate captured data.
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8 months ago |
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renderCore.h
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15d1526231
Cleaned up the code a bit using cppcheck.
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10 months ago |