David Piuva 339b50e00c Allowing the mip level to be uniform to increase performance in texture sampling. 10 months ago
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RgbaMultiply.h 8ba2e9c9de Moved lots of code into an implementation folder. 10 months ago
Shader.h 8ba2e9c9de Moved lots of code into an implementation folder. 10 months ago
fillerTemplates.h 8ba2e9c9de Moved lots of code into an implementation folder. 10 months ago
includeShader.h 8ba2e9c9de Moved lots of code into an implementation folder. 10 months ago
shaderMethods.h 339b50e00c Allowing the mip level to be uniform to increase performance in texture sampling. 10 months ago
shaderTypes.h 8ba2e9c9de Moved lots of code into an implementation folder. 10 months ago