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@@ -401,6 +401,9 @@ Matrix4 Matrix4::TBNMatrix(const Vector3f &tangent, const Vector3f &biTangent, c
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tangentMat(2,1) = biTangent.z;
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tangentMat(2,1) = biTangent.z;
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tangentMat(2,2) = normal.z;
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tangentMat(2,2) = normal.z;
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+ //fourth row
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+ tangentMat(3,3) = 1.0;
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+
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return tangentMat.transpose();
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return tangentMat.transpose();
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}
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}
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