@@ -97,6 +97,14 @@ void InputManager::handleEvent(SDL_Event * event, bool &done, unsigned int delta
sceneCamera->position += sceneCamera->side * speed;
break;
+ case SDLK_q:
+ sceneCamera->position += sceneCamera->up * speed;
+ break;
+
+ case SDLK_e:
+ sceneCamera->position -= sceneCamera->up * speed;
//CAMERA CONTROLS (RESET AND ORBITING)
case SDLK_r:
sceneCamera->resetCamera();