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@@ -1,202 +1,172 @@
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-# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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-# file Copyright.txt or https://cmake.org/licensing for details.
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-
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-#.rst:
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-# FindSDL2
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-# -------
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-#
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-# Locate SDL2 library
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-#
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# This module defines
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# This module defines
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-#
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-# ::
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-#
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# SDL2_LIBRARY, the name of the library to link against
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# SDL2_LIBRARY, the name of the library to link against
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-# SDL2_FOUND, if false, do not try to link to SDL
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+# SDL2_FOUND, if false, do not try to link to SDL2
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# SDL2_INCLUDE_DIR, where to find SDL.h
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# SDL2_INCLUDE_DIR, where to find SDL.h
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-# SDL2_VERSION_STRING, human-readable string containing the version of SDL
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-#
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-#
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-#
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-# This module responds to the flag:
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-#
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-# ::
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#
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#
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+# This module responds to the the flag:
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# SDL2_BUILDING_LIBRARY
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# SDL2_BUILDING_LIBRARY
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-# If this is defined, then no SDL2_main will be linked in because
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+# If this is defined, then no SDL2main will be linked in because
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# only applications need main().
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# only applications need main().
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# Otherwise, it is assumed you are building an application and this
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# Otherwise, it is assumed you are building an application and this
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-# module will attempt to locate and set the proper link flags
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+# module will attempt to locate and set the the proper link flags
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# as part of the returned SDL2_LIBRARY variable.
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# as part of the returned SDL2_LIBRARY variable.
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#
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#
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-#
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-#
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# Don't forget to include SDLmain.h and SDLmain.m your project for the
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# Don't forget to include SDLmain.h and SDLmain.m your project for the
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-# OS X framework based version. (Other versions link to -lSDLmain which
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+# OS X framework based version. (Other versions link to -lSDL2main which
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# this module will try to find on your behalf.) Also for OS X, this
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# this module will try to find on your behalf.) Also for OS X, this
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# module will automatically add the -framework Cocoa on your behalf.
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# module will automatically add the -framework Cocoa on your behalf.
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#
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#
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#
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#
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-#
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-# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your
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-# configuration and no SDL2_LIBRARY, it means CMake did not find your SDL
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-# library (SDL.dll, libsdl.so, SDL.framework, etc). Set
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-# SDL2_LIBRARY_TEMP to point to your SDL library, and configure again.
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-# Similarly, if you see an empty SDLMAIN_LIBRARY, you should set this
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-# value as appropriate. These values are used to generate the final
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-# SDL2_LIBRARY variable, but when these values are unset, SDL2_LIBRARY
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-# does not get created.
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+# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
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+# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
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+# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
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+# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
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+# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
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+# as appropriate. These values are used to generate the final SDL2_LIBRARY
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+# variable, but when these values are unset, SDL2_LIBRARY does not get created.
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#
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#
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#
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#
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+# $SDL2DIR is an environment variable that would
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+# correspond to the ./configure --prefix=$SDL2DIR
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+# used in building SDL2.
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+# l.e.galup 9-20-02
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#
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#
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-# $SDLDIR is an environment variable that would correspond to the
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-# ./configure --prefix=$SDLDIR used in building SDL. l.e.galup 9-20-02
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-#
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-# Modified by Eric Wing. Added code to assist with automated building
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-# by using environmental variables and providing a more
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-# controlled/consistent search behavior. Added new modifications to
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-# recognize OS X frameworks and additional Unix paths (FreeBSD, etc).
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-# Also corrected the header search path to follow "proper" SDL
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-# guidelines. Added a search for SDLmain which is needed by some
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-# platforms. Added a search for threads which is needed by some
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-# platforms. Added needed compile switches for MinGW.
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+# Modified by Eric Wing.
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+# Added code to assist with automated building by using environmental variables
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+# and providing a more controlled/consistent search behavior.
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+# Added new modifications to recognize OS X frameworks and
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+# additional Unix paths (FreeBSD, etc).
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+# Also corrected the header search path to follow "proper" SDL guidelines.
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+# Added a search for SDL2main which is needed by some platforms.
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+# Added a search for threads which is needed by some platforms.
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+# Added needed compile switches for MinGW.
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#
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#
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# On OSX, this will prefer the Framework version (if found) over others.
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# On OSX, this will prefer the Framework version (if found) over others.
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-# People will have to manually change the cache values of SDL2_LIBRARY to
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-# override this selection or set the CMake environment
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+# People will have to manually change the cache values of
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+# SDL2_LIBRARY to override this selection or set the CMake environment
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# CMAKE_INCLUDE_PATH to modify the search paths.
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# CMAKE_INCLUDE_PATH to modify the search paths.
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#
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#
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-# Note that the header path has changed from SDL/SDL.h to just SDL.h
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-# This needed to change because "proper" SDL convention is #include
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-# "SDL.h", not <SDL/SDL.h>. This is done for portability reasons
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-# because not all systems place things in SDL/ (see FreeBSD).
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-
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-if(NOT SDL2_DIR)
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- set(SDL2_DIR "" CACHE PATH "SDL2 directory")
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-endif()
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-
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-find_path(SDL2_INCLUDE_DIR SDL.h
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- HINTS
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- ENV SDLDIR
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- ${SDL2_DIR}
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- PATH_SUFFIXES SDL2
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- # path suffixes to search inside ENV{SDLDIR}
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- include/SDL2 include
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+# Note that the header path has changed from SDL2/SDL.h to just SDL.h
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+# This needed to change because "proper" SDL convention
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+# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
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+# reasons because not all systems place things in SDL2/ (see FreeBSD).
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+
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+#=============================================================================
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+# Copyright 2003-2009 Kitware, Inc.
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+#
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+# Distributed under the OSI-approved BSD License (the "License");
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+# see accompanying file Copyright.txt for details.
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+#
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+# This software is distributed WITHOUT ANY WARRANTY; without even the
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+# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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+# See the License for more information.
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+#=============================================================================
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+# (To distribute this file outside of CMake, substitute the full
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+# License text for the above reference.)
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+
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+# message("<FindSDL2.cmake>")
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+
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+SET(SDL2_SEARCH_PATHS
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+ ~/Library/Frameworks
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+ /Library/Frameworks
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+ /usr/local
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+ /usr
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+ /sw # Fink
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+ /opt/local # DarwinPorts
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+ /opt/csw # Blastwave
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+ /opt
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+ ${SDL2_PATH}
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+)
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+
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+FIND_PATH(SDL2_INCLUDE_DIR SDL.h
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+ HINTS
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+ $ENV{SDL2DIR}
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+ PATH_SUFFIXES include/SDL2 include
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+ PATHS ${SDL2_SEARCH_PATHS}
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)
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)
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-if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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- set(VC_LIB_PATH_SUFFIX lib/x64)
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-else()
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- set(VC_LIB_PATH_SUFFIX lib/x86)
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-endif()
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-
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-# SDL-1.1 is the name used by FreeBSD ports...
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-# don't confuse it for the version number.
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-find_library(SDL2_LIBRARY_TEMP
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- NAMES SDL2
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- HINTS
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- ENV SDLDIR
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- ${SDL2_DIR}
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- PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
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+if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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+ set(PATH_SUFFIXES lib64 lib/x64 lib)
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+else()
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+ set(PATH_SUFFIXES lib/x86 lib)
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+endif()
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+
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+FIND_LIBRARY(SDL2_LIBRARY_TEMP
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+ NAMES SDL2
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+ HINTS
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+ $ENV{SDL2DIR}
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+ PATH_SUFFIXES ${PATH_SUFFIXES}
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+ PATHS ${SDL2_SEARCH_PATHS}
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)
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)
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-# Hide this cache variable from the user, it's an internal implementation
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-# detail. The documented library variable for the user is SDL2_LIBRARY
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-# which is derived from SDL2_LIBRARY_TEMP further below.
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-set_property(CACHE SDL2_LIBRARY_TEMP PROPERTY TYPE INTERNAL)
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-
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-if(NOT SDL2_BUILDING_LIBRARY)
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- if(NOT SDL2_INCLUDE_DIR MATCHES ".framework")
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- # Non-OS X framework versions expect you to also dynamically link to
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- # SDLmain. This is mainly for Windows and OS X. Other (Unix) platforms
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- # seem to provide SDLmain for compatibility even though they don't
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- # necessarily need it.
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- find_library(SDL2MAIN_LIBRARY
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- NAMES SDL2main
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- HINTS
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- ENV SDLDIR
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- ${SDL2_DIR}
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- PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
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- PATHS
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- /sw
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- /opt/local
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- /opt/csw
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- /opt
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- )
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- endif()
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-endif()
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-
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-# SDL may require threads on your system.
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+IF(NOT SDL2_BUILDING_LIBRARY)
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+ IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
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+ # Non-OS X framework versions expect you to also dynamically link to
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+ # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
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+ # seem to provide SDL2main for compatibility even though they don't
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+ # necessarily need it.
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+ FIND_LIBRARY(SDL2MAIN_LIBRARY
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+ NAMES SDL2main
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+ HINTS
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+ $ENV{SDL2DIR}
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+ PATH_SUFFIXES ${PATH_SUFFIXES}
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+ PATHS ${SDL2_SEARCH_PATHS}
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+ )
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+ ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
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+ENDIF(NOT SDL2_BUILDING_LIBRARY)
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+
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+# SDL2 may require threads on your system.
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# The Apple build may not need an explicit flag because one of the
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# The Apple build may not need an explicit flag because one of the
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# frameworks may already provide it.
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# frameworks may already provide it.
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# But for non-OSX systems, I will use the CMake Threads package.
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# But for non-OSX systems, I will use the CMake Threads package.
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-if(NOT APPLE)
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- find_package(Threads)
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-endif()
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+IF(NOT APPLE)
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+ FIND_PACKAGE(Threads)
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+ENDIF(NOT APPLE)
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# MinGW needs an additional link flag, -mwindows
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# MinGW needs an additional link flag, -mwindows
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-# It's total link flags should look like -lmingw32 -lSDLmain -lSDL -mwindows
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-if(MINGW)
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- set(MINGW32_LIBRARY mingw32 "-mwindows" CACHE STRING "link flags for MinGW")
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-endif()
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-
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-if(SDL2_LIBRARY_TEMP)
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- # For SDLmain
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- if(SDL2MAIN_LIBRARY AND NOT SDL2_BUILDING_LIBRARY)
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- list(FIND SDL2_LIBRARY_TEMP "${SDL2MAIN_LIBRARY}" _SDL2_MAIN_INDEX)
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- if(_SDL2_MAIN_INDEX EQUAL -1)
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- set(SDL2_LIBRARY_TEMP "${SDL2MAIN_LIBRARY}" ${SDL2_LIBRARY_TEMP})
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- endif()
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- unset(_SDL2_MAIN_INDEX)
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- endif()
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-
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- # For OS X, SDL uses Cocoa as a backend so it must link to Cocoa.
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- # CMake doesn't display the -framework Cocoa string in the UI even
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- # though it actually is there if I modify a pre-used variable.
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- # I think it has something to do with the CACHE STRING.
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- # So I use a temporary variable until the end so I can set the
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- # "real" variable in one-shot.
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- if(APPLE)
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- set(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
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- endif()
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-
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- # For threads, as mentioned Apple doesn't need this.
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- # In fact, there seems to be a problem if I used the Threads package
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- # and try using this line, so I'm just skipping it entirely for OS X.
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- if(NOT APPLE)
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- set(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
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- endif()
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-
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- # For MinGW library
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- if(MINGW)
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- set(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
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- endif()
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-
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- # Set the final string here so the GUI reflects the final state.
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- set(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL Library can be found")
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-endif()
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-
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-if(SDL2_INCLUDE_DIR AND EXISTS "${SDL2_INCLUDE_DIR}/SDL2_version.h")
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- file(STRINGS "${SDL2_INCLUDE_DIR}/SDL2_version.h" SDL2_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL2_MAJOR_VERSION[ \t]+[0-9]+$")
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- file(STRINGS "${SDL2_INCLUDE_DIR}/SDL2_version.h" SDL2_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL2_MINOR_VERSION[ \t]+[0-9]+$")
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- file(STRINGS "${SDL2_INCLUDE_DIR}/SDL2_version.h" SDL2_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL2_PATCHLEVEL[ \t]+[0-9]+$")
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- string(REGEX REPLACE "^#define[ \t]+SDL2_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MAJOR "${SDL2_VERSION_MAJOR_LINE}")
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- string(REGEX REPLACE "^#define[ \t]+SDL2_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MINOR "${SDL2_VERSION_MINOR_LINE}")
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- string(REGEX REPLACE "^#define[ \t]+SDL2_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_PATCH "${SDL2_VERSION_PATCH_LINE}")
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- set(SDL2_VERSION_STRING ${SDL2_VERSION_MAJOR}.${SDL2_VERSION_MINOR}.${SDL2_VERSION_PATCH})
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- unset(SDL2_VERSION_MAJOR_LINE)
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- unset(SDL2_VERSION_MINOR_LINE)
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- unset(SDL2_VERSION_PATCH_LINE)
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- unset(SDL2_VERSION_MAJOR)
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- unset(SDL2_VERSION_MINOR)
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- unset(SDL2_VERSION_PATCH)
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-endif()
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-
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-set(SDL2_LIBRARIES ${SDL2_LIBRARY})
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-set(SDL2_INCLUDE_DIRS ${SDL2_INCLUDE_DIR})
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-
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-FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL
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- REQUIRED_VARS SDL2_LIBRARIES SDL2_INCLUDE_DIRS
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- VERSION_VAR SDL2_VERSION_STRING)
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-
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-mark_as_advanced(SDL2_LIBRARY SDL2_INCLUDE_DIR)
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+# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -mwindows
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+IF(MINGW)
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+ SET(MINGW32_LIBRARY mingw32 "-mwindows" CACHE STRING "mwindows for MinGW")
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+ENDIF(MINGW)
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+
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+IF(SDL2_LIBRARY_TEMP)
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+ # For SDL2main
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+ IF(NOT SDL2_BUILDING_LIBRARY)
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+ IF(SDL2MAIN_LIBRARY)
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+ SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
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+ ENDIF(SDL2MAIN_LIBRARY)
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|
|
+ ENDIF(NOT SDL2_BUILDING_LIBRARY)
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+
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|
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+ # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
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|
|
+ # CMake doesn't display the -framework Cocoa string in the UI even
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|
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|
|
+ # though it actually is there if I modify a pre-used variable.
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|
|
+ # I think it has something to do with the CACHE STRING.
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|
|
+ # So I use a temporary variable until the end so I can set the
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|
|
+ # "real" variable in one-shot.
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|
|
+ IF(APPLE)
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|
|
+ SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
|
|
|
|
|
+ ENDIF(APPLE)
|
|
|
|
|
+
|
|
|
|
|
+ # For threads, as mentioned Apple doesn't need this.
|
|
|
|
|
+ # In fact, there seems to be a problem if I used the Threads package
|
|
|
|
|
+ # and try using this line, so I'm just skipping it entirely for OS X.
|
|
|
|
|
+ IF(NOT APPLE)
|
|
|
|
|
+ SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
|
|
|
|
|
+ ENDIF(NOT APPLE)
|
|
|
|
|
+
|
|
|
|
|
+ # For MinGW library
|
|
|
|
|
+ IF(MINGW)
|
|
|
|
|
+ SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
|
|
|
|
|
+ ENDIF(MINGW)
|
|
|
|
|
+
|
|
|
|
|
+ # Set the final string here so the GUI reflects the final state.
|
|
|
|
|
+ SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
|
|
|
|
|
+ # Set the temp variable to INTERNAL so it is not seen in the CMake GUI
|
|
|
|
|
+ SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
|
|
|
|
|
+ENDIF(SDL2_LIBRARY_TEMP)
|
|
|
|
|
+
|
|
|
|
|
+# message("</FindSDL2.cmake>")
|
|
|
|
|
+
|
|
|
|
|
+INCLUDE(FindPackageHandleStandardArgs)
|
|
|
|
|
+
|
|
|
|
|
+FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
|