Historique des commits

Auteur SHA1 Message Date
  angel 0b9901e281 Fixed TBN Matrix bug. il y a 7 ans
  angel 99431440a4 Adding old PBR reference test branch. il y a 7 ans
  angel 99d1c6d4ae Added texture filtering but disabled it for now for FPS reasons. il y a 7 ans
  angel 2e8bd0b215 Added PBR. il y a 7 ans
  angel 3bed31ab70 Implemented scene switching and new naming convention il y a 7 ans
  angel 4264c4fca7 Implemented Bump Mapping shader. il y a 7 ans
  angel 3dbba99361 Added gamma coirrection, working on bump mapping. il y a 7 ans
  angel c28035e52f Added simplest possible parallization with openMP. il y a 7 ans
  angel 26ed6488ad Revert point before refactor. il y a 7 ans
  angel f8b0126afb Added perspective correct interp, improved raster and specular. il y a 7 ans
  angel 29eaf339fc Added texture mapping. il y a 7 ans
  angel 315653e156 Aded blinn-phong shading. il y a 7 ans
  angel d972bdd62d Fixed Phong shader il y a 7 ans
  angel baced3d65f First pass at Phong shader. il y a 7 ans
  angel 3d4bdf058d Separated model matrix, added correct specular shading. Fixed normals. il y a 7 ans
  angel e9162882e0 Added specular and ambient lighting. il y a 7 ans
  angel 45bd39abb9 Added new models. il y a 7 ans
  angel b8d7094c9e Fixed pixel inaccuracies in rasterizer. il y a 7 ans
  angel 8f7c86032c Raster improvements. il y a 7 ans
  angel 54184549cb Refactored barycentric coordinates. il y a 7 ans
  angel 32bc40212f Added Frustrum Culling. il y a 7 ans
  angel e1d77417fe Added screen clipping. il y a 7 ans
  angel aea3239e58 Refactored vector class into template. il y a 7 ans
  angel ca37a66b68 Cleaned up every file and added comments. il y a 7 ans
  angel c13a569916 Added working gouraud shading il y a 7 ans
  angel c56aab7f71 Reverted to flat shading, made sure that worked. il y a 7 ans
  angel e10217ec67 Stupid Gouraudshader il y a 7 ans
  angel 4bef28a14f Save point before implementing Gouraud shading. il y a 7 ans
  angel d15b268500 Rewrote parser for OBJ files. il y a 7 ans
  angel 4ed7171407 Flat Shading working using the current shader model. il y a 7 ans