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+//
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+// Copyright (c) 2008-2015 the Urho3D project.
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+// Copyright (c) 2015 Xamarin Inc
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+// Copyright (c) 2016 THUNDERBEAST GAMES LLC
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+//
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+// Permission is hereby granted, free of charge, to any person obtaining a copy
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+// of this software and associated documentation files (the "Software"), to deal
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+// in the Software without restriction, including without limitation the rights
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+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+// copies of the Software, and to permit persons to whom the Software is
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+// furnished to do so, subject to the following conditions:
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+//
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+// The above copyright notice and this permission notice shall be included in
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+// all copies or substantial portions of the Software.
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+//
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+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+// THE SOFTWARE.
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+//
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+
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+using AtomicEngine;
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+
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+namespace FeatureExamples
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+{
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+ public class HelloWorldSample : Sample
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+ {
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+ public HelloWorldSample() : base() { }
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+
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+ public override void Start()
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+ {
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+ var cache = GetSubsystem<ResourceCache>();
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+ var graphics = GetSubsystem<Graphics>();
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+ var ui = GetSubsystem<UI>();
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+
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+
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+ graphics.SetWindowIcon(cache.Get<Image>("Textures/UrhoIcon.png"));
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+ graphics.WindowTitle = "Atomic Game Engine Feature Example";
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+
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+ // Subscribe to Esc key:
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+ SubscribeToEvent<KeyDownEvent>(e => { if (e.Key == Constants.KEY_ESCAPE) Exit(); });
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+
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+ // Say Hello
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+
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+ var layout = new UILayout();
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+ layout.Rect = UIView.Rect;
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+
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+ layout.LayoutPosition = UI_LAYOUT_POSITION.UI_LAYOUT_POSITION_CENTER;
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+ layout.LayoutDistributionPosition = UI_LAYOUT_DISTRIBUTION_POSITION.UI_LAYOUT_DISTRIBUTION_POSITION_CENTER;
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+
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+ var fontDesc = new UIFontDescription();
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+ fontDesc.Id = "Vera";
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+ fontDesc.Size = 24;
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+
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+ var label = new UITextField();
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+ label.FontDescription = fontDesc;
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+ label.Text = "Hello World, from the Atomic Game Engine";
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+ layout.AddChild(label);
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+
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+ UIView.AddChild(layout);
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+
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+ }
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+ }
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+}
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