|
@@ -0,0 +1,87 @@
|
|
|
|
|
+using AtomicEngine;
|
|
|
|
|
+
|
|
|
|
|
+public class Program
|
|
|
|
|
+{
|
|
|
|
|
+ public static void Main(string[] args)
|
|
|
|
|
+ {
|
|
|
|
|
+ Application.Run<Game>(args);
|
|
|
|
|
+ }
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+public class Game : AppDelegate
|
|
|
|
|
+{
|
|
|
|
|
+ // Scene reference kept here so it won't be collected by the GC
|
|
|
|
|
+ Scene scene;
|
|
|
|
|
+ Camera camera;
|
|
|
|
|
+ Graphics graphics;
|
|
|
|
|
+ Viewport viewport;
|
|
|
|
|
+
|
|
|
|
|
+ VertexBuffer vertexBuffer;
|
|
|
|
|
+ ShaderVariation pixelShader;
|
|
|
|
|
+ ShaderVariation vertexShader;
|
|
|
|
|
+
|
|
|
|
|
+ public override void Start()
|
|
|
|
|
+ {
|
|
|
|
|
+ Renderer renderer = AtomicNET.GetSubsystem<Renderer>();
|
|
|
|
|
+ graphics = AtomicNET.GetSubsystem<Graphics>();
|
|
|
|
|
+ viewport = renderer.GetViewport(0);
|
|
|
|
|
+
|
|
|
|
|
+ scene = new Scene();
|
|
|
|
|
+ scene.CreateComponent<Octree>();
|
|
|
|
|
+ viewport.Scene = scene;
|
|
|
|
|
+
|
|
|
|
|
+ camera = scene.CreateChild("Camera").CreateComponent<Camera>();
|
|
|
|
|
+ camera.Node.Position = new Vector3(0.5f, 0.5f, 0.0f);
|
|
|
|
|
+ camera.Orthographic = true;
|
|
|
|
|
+ camera.OrthoSize = 1.5f;
|
|
|
|
|
+ viewport.Camera = camera;
|
|
|
|
|
+
|
|
|
|
|
+ // We create a XML from string so this code is fully self-contained
|
|
|
|
|
+ XMLFile xml = new XMLFile();
|
|
|
|
|
+ xml.FromString("<renderpath><command type=\"sendevent\"/></renderpath>");
|
|
|
|
|
+
|
|
|
|
|
+ RenderPath renderpath = new RenderPath();
|
|
|
|
|
+ renderpath.Append(xml);
|
|
|
|
|
+ viewport.SetRenderPath(renderpath);
|
|
|
|
|
+ SubscribeToEvent("RenderPathEvent", (u, e) => { Render(); });
|
|
|
|
|
+
|
|
|
|
|
+ pixelShader = graphics.GetShader(ShaderType.PS, "Basic", "VERTEXCOLOR");
|
|
|
|
|
+ vertexShader = graphics.GetShader(ShaderType.VS, "Basic", "VERTEXCOLOR");
|
|
|
|
|
+ graphics.SetShaders(vertexShader, pixelShader);
|
|
|
|
|
+ graphics.SetShaderParameter(ShaderParams.VSP_MODEL, Matrix3x4.IDENTITY);
|
|
|
|
|
+ graphics.SetShaderParameter(ShaderParams.PSP_MATDIFFCOLOR, Color.White);
|
|
|
|
|
+ graphics.SetCullMode(CullMode.CULL_NONE);
|
|
|
|
|
+
|
|
|
|
|
+ vertexBuffer = new VertexBuffer();
|
|
|
|
|
+ vertexBuffer.SetSize(3, Constants.MASK_POSITION | Constants.MASK_COLOR, true);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ unsafe void Render()
|
|
|
|
|
+ {
|
|
|
|
|
+ System.IntPtr vertexData = vertexBuffer.Lock(0, 3, true);
|
|
|
|
|
+ {
|
|
|
|
|
+ float* vout = (float*)vertexData;
|
|
|
|
|
+
|
|
|
|
|
+ vout[0] = 0;
|
|
|
|
|
+ vout[1] = 0;
|
|
|
|
|
+ vout[2] = 0;
|
|
|
|
|
+ *(uint*)(vout+3) = 0xFFFF0000;
|
|
|
|
|
+
|
|
|
|
|
+ vout[4] = 1;
|
|
|
|
|
+ vout[5] = 0;
|
|
|
|
|
+ vout[6] = 0;
|
|
|
|
|
+ *(uint*)(vout+7) = 0xFF00FF00;
|
|
|
|
|
+
|
|
|
|
|
+ vout[8] = 0.5f;
|
|
|
|
|
+ vout[9] = 1;
|
|
|
|
|
+ vout[10] = 0;
|
|
|
|
|
+ *(uint*)(vout+11) = 0xFF0000FF;
|
|
|
|
|
+ }
|
|
|
|
|
+ vertexBuffer.Unlock();
|
|
|
|
|
+
|
|
|
|
|
+ graphics.Clear(0x1, Color.White);
|
|
|
|
|
+ viewport.View.SetCameraShaderParameters(camera);
|
|
|
|
|
+ graphics.SetVertexBuffer(vertexBuffer);
|
|
|
|
|
+ graphics.Draw(PrimitiveType.TRIANGLE_LIST, 0, 3);
|
|
|
|
|
+ }
|
|
|
|
|
+}
|