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@@ -0,0 +1,561 @@
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+//
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+// Copyright (c) 2008-2014 the Urho3D project.
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+// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
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+//
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+// Permission is hereby granted, free of charge, to any person obtaining a copy
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+// of this software and associated documentation files (the "Software"), to deal
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+// in the Software without restriction, including without limitation the rights
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+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+// copies of the Software, and to permit persons to whom the Software is
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+// furnished to do so, subject to the following conditions:
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+//
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+// The above copyright notice and this permission notice shall be included in
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+// all copies or substantial portions of the Software.
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+//
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+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+// THE SOFTWARE.
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+//
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+
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+#include <Atomic/IO/Log.h>
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+#include <Atomic/IO/FileSystem.h>
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+#include <Atomic/Core/Context.h>
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+#include <Atomic/Resource/ResourceCache.h>
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+
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+#ifdef ATOMIC_PHYSICS
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+#include <Atomic/Physics/PhysicsEvents.h>
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+#include <Atomic/Physics/PhysicsWorld.h>
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+#endif
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+#include <Atomic/Scene/Scene.h>
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+#include <Atomic/Scene/SceneEvents.h>
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+
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+#include "JSVM.h"
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+#include "JSComponentFile.h"
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+#include "JSComponent.h"
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+
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+namespace Atomic
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+{
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+
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+extern const char* LOGIC_CATEGORY;
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+
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+class JSComponentFactory : public ObjectFactory
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+{
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+ ATOMIC_REFCOUNTED(JSComponentFactory)
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+
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+public:
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+ /// Construct.
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+ JSComponentFactory(Context* context) :
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+ ObjectFactory(context)
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+ {
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+ typeInfo_ = JSComponent::GetTypeInfoStatic();
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+ }
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+
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+ /// Create an object of the specific type.
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+ SharedPtr<Object> CreateObject(const XMLElement& source = XMLElement::EMPTY)
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+ {
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+
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+ // if in editor, just create the JSComponent
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+ if (context_->GetEditorContext())
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+ {
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+ return SharedPtr<Object>(new JSComponent(context_));
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+ }
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+
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+ // At runtime, a XML JSComponent may refer to a "scriptClass"
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+ // component which is new'd in JS and creates the component itself
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+ // we peek ahead here to see if we have a JSComponentFile and if it is a script class
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+
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+ String componentRef;
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+
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+ if (source != XMLElement::EMPTY)
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+ {
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+ XMLElement attrElem = source.GetChild("attribute");
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+
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+ while (attrElem)
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+ {
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+ if (attrElem.GetAttribute("name") == "ComponentFile")
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+ {
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+ componentRef = attrElem.GetAttribute("value");
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+ break;
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+ }
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+
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+ attrElem = attrElem.GetNext("attribute");
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+ }
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+ }
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+
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+ SharedPtr<Object> ptr;
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+
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+ if (componentRef.Length())
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+ {
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+ Vector<String> split = componentRef.Split(';');
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+
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+ if (split.Size() == 2)
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+ {
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+ ResourceCache* cache = context_->GetSubsystem<ResourceCache>();
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+ JSComponentFile* componentFile = cache->GetResource<JSComponentFile>(split[1]);
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+ if (componentFile)
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+ ptr = componentFile->CreateJSComponent();
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+ else
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+ {
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+ ATOMIC_LOGERRORF("Unable to load component file %s", split[1].CString());
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+ }
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+ }
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+
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+ }
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+
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+ if (ptr.Null())
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+ {
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+ ptr = new JSComponent(context_);
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+ }
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+
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+ return ptr;
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+
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+ }
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+};
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+
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+
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+JSComponent::JSComponent(Context* context) :
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+ ScriptComponent(context),
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+ updateEventMask_(USE_UPDATE | USE_POSTUPDATE | USE_FIXEDUPDATE | USE_FIXEDPOSTUPDATE),
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+ currentEventMask_(0),
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+ instanceInitialized_(false),
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+ started_(false),
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+ destroyed_(false),
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+ scriptClassInstance_(false),
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+ delayedStartCalled_(false),
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+ loading_(false)
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+{
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+ vm_ = JSVM::GetJSVM(NULL);
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+}
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+
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+JSComponent::~JSComponent()
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+{
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+
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+}
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+
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+void JSComponent::RegisterObject(Context* context)
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+{
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+ context->RegisterFactory( new JSComponentFactory(context), LOGIC_CATEGORY);
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+ ATOMIC_MIXED_ACCESSOR_ATTRIBUTE("ComponentFile", GetComponentFileAttr, SetComponentFileAttr, ResourceRef, ResourceRef(JSComponentFile::GetTypeStatic()), AM_DEFAULT);
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+ ATOMIC_COPY_BASE_ATTRIBUTES(ScriptComponent);
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+}
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+
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+void JSComponent::OnSetEnabled()
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+{
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+ UpdateEventSubscription();
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+}
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+
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+void JSComponent::SetUpdateEventMask(unsigned char mask)
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+{
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+ if (updateEventMask_ != mask)
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+ {
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+ updateEventMask_ = mask;
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+ UpdateEventSubscription();
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+ }
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+}
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+
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+void JSComponent::ApplyAttributes()
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+{
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+}
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+
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+bool JSComponent::IsInstanceInitialized() {
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+ return instanceInitialized_;
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+}
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+
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+void JSComponent::InitInstance(bool hasArgs, int argIdx)
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+{
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+ if (context_->GetEditorContext() || componentFile_.Null())
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+ return;
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+
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+ duk_context* ctx = vm_->GetJSContext();
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+
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+ duk_idx_t top = duk_get_top(ctx);
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+
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+ // apply fields
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+
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+ const FieldMap& fields = componentFile_->GetFields();
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+
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+ if (fields.Size())
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+ {
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+ // push self
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+ js_push_class_object_instance(ctx, this, "JSComponent");
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+
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+ FieldMap::ConstIterator itr = fields.Begin();
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+ while (itr != fields.End())
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+ {
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+ if (fieldValues_.Contains(itr->first_))
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+ {
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+ Variant& v = fieldValues_[itr->first_];
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+
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+ if (v.GetType() == itr->second_)
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+ {
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+ js_push_variant(ctx, v);
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+ duk_put_prop_string(ctx, -2, itr->first_.CString());
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+ }
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+ }
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+ else
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+ {
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+ Variant v;
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+ componentFile_->GetDefaultFieldValue(itr->first_, v);
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+ js_push_variant(ctx, v);
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+ duk_put_prop_string(ctx, -2, itr->first_.CString());
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+ }
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+
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+ itr++;
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+ }
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+
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+ // pop self
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+ duk_pop(ctx);
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+ }
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+
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+ // apply args if any
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+ if (hasArgs)
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+ {
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+ // push self
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+ js_push_class_object_instance(ctx, this, "JSComponent");
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+
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+ duk_enum(ctx, argIdx, DUK_ENUM_OWN_PROPERTIES_ONLY);
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+
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+ while (duk_next(ctx, -1, 1)) {
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+
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+ duk_put_prop(ctx, -4);
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+
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+ }
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+
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+ // pop self and enum object
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+ duk_pop_2(ctx);
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+
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+ }
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+
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+ if (!componentFile_->GetScriptClass())
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+ {
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+
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+ componentFile_->PushModule();
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+
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+ if (!duk_is_object(ctx, -1))
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+ {
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+ duk_set_top(ctx, top);
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+ return;
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+ }
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+
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+ // Check for "default" constructor which is used by TypeScript and ES2015
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+ duk_get_prop_string(ctx, -1, "default");
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+
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+ if (!duk_is_function(ctx, -1))
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+ {
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+ duk_pop(ctx);
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+
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+ // If "default" doesn't exist, look for component
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+ duk_get_prop_string(ctx, -1, "component");
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+
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+ if (!duk_is_function(ctx, -1))
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+ {
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+ duk_set_top(ctx, top);
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+ return;
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+ }
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+ }
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+
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+ // call with self
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+ js_push_class_object_instance(ctx, this, "JSComponent");
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+
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+ if (duk_pcall(ctx, 1) != 0)
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+ {
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+ vm_->SendJSErrorEvent();
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+ duk_set_top(ctx, top);
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+ return;
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+ }
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+
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+ }
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+
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+ duk_set_top(ctx, top);
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+
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+ instanceInitialized_ = true;
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+
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+}
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+
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+void JSComponent::CallScriptMethod(const String& name, bool passValue, float value)
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+{
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+ if (destroyed_ || !node_ || !node_->GetScene())
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+ return;
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+
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+ void* heapptr = JSGetHeapPtr();
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+
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+ if (!heapptr)
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+ return;
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+
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+ duk_context* ctx = vm_->GetJSContext();
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+
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+ duk_idx_t top = duk_get_top(ctx);
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+
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+ duk_push_heapptr(ctx, heapptr);
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+
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+ duk_get_prop_string(ctx, -1, name.CString());
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+
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+ if (!duk_is_function(ctx, -1))
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+ {
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+ duk_set_top(ctx, top);
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+ return;
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+ }
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+
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+ // push this
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+ if (scriptClassInstance_)
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+ duk_push_heapptr(ctx, heapptr);
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+
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+ if (passValue)
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+ duk_push_number(ctx, value);
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+
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+ int status = scriptClassInstance_ ? duk_pcall_method(ctx, passValue ? 1 : 0) : duk_pcall(ctx, passValue ? 1 : 0);
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+
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+ if (status != 0)
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+ {
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+ vm_->SendJSErrorEvent();
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+ duk_set_top(ctx, top);
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+ return;
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+ }
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+
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+ duk_set_top(ctx, top);
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+}
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+
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+void JSComponent::Start()
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+{
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+ static String name = "start";
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+ CallScriptMethod(name);
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+}
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+
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+void JSComponent::DelayedStart()
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+{
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+ static String name = "delayedStart";
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+ CallScriptMethod(name);
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+}
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+
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+void JSComponent::Update(float timeStep)
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+{
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+ if (!instanceInitialized_)
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+ InitInstance();
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+
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+ if (!started_)
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+ {
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+ started_ = true;
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+ Start();
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+ }
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+
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+ static String name = "update";
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+ CallScriptMethod(name, true, timeStep);
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+}
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+
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+void JSComponent::PostUpdate(float timeStep)
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+{
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+ static String name = "postUpdate";
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+ CallScriptMethod(name, true, timeStep);
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+}
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+
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+void JSComponent::FixedUpdate(float timeStep)
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+{
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+ static String name = "fixedUpdate";
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+ CallScriptMethod(name, true, timeStep);
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+}
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+
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+void JSComponent::FixedPostUpdate(float timeStep)
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+{
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+ static String name = "fixedPostUpdate";
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+ CallScriptMethod(name, true, timeStep);
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+}
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+
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+void JSComponent::OnNodeSet(Node* node)
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+{
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+ if (node)
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+ {
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+ }
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+ else
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+ {
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+ Stop();
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+ }
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+}
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+
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+void JSComponent::OnSceneSet(Scene* scene)
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+{
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+ if (scene)
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+ UpdateEventSubscription();
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+ else
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+ {
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+ UnsubscribeFromEvent(E_SCENEUPDATE);
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+ UnsubscribeFromEvent(E_SCENEPOSTUPDATE);
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+#ifdef ATOMIC_PHYSICS
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+ UnsubscribeFromEvent(E_PHYSICSPRESTEP);
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+ UnsubscribeFromEvent(E_PHYSICSPOSTSTEP);
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+#endif
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+ currentEventMask_ = 0;
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+ }
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+}
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+
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+void JSComponent::UpdateEventSubscription()
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+{
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+ Scene* scene = GetScene();
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+ if (!scene)
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+ return;
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+
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+ bool enabled = IsEnabledEffective();
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+
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+ bool needUpdate = enabled && ((updateEventMask_ & USE_UPDATE) || !delayedStartCalled_);
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+ if (needUpdate && !(currentEventMask_ & USE_UPDATE))
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+ {
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+ SubscribeToEvent(scene, E_SCENEUPDATE, ATOMIC_HANDLER(JSComponent, HandleSceneUpdate));
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+ currentEventMask_ |= USE_UPDATE;
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+ }
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+ else if (!needUpdate && (currentEventMask_ & USE_UPDATE))
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+ {
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+ UnsubscribeFromEvent(scene, E_SCENEUPDATE);
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+ currentEventMask_ &= ~USE_UPDATE;
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+ }
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+
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+ bool needPostUpdate = enabled && (updateEventMask_ & USE_POSTUPDATE);
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+ if (needPostUpdate && !(currentEventMask_ & USE_POSTUPDATE))
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+ {
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+ SubscribeToEvent(scene, E_SCENEPOSTUPDATE, ATOMIC_HANDLER(JSComponent, HandleScenePostUpdate));
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+ currentEventMask_ |= USE_POSTUPDATE;
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+ }
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+ else if (!needPostUpdate && (currentEventMask_ & USE_POSTUPDATE))
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+ {
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+ UnsubscribeFromEvent(scene, E_SCENEPOSTUPDATE);
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+ currentEventMask_ &= ~USE_POSTUPDATE;
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+ }
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+
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+#ifdef ATOMIC_PHYSICS
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+ PhysicsWorld* world = scene->GetComponent<PhysicsWorld>();
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+ if (!world)
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+ return;
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+
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+ bool needFixedUpdate = enabled && (updateEventMask_ & USE_FIXEDUPDATE);
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+ if (needFixedUpdate && !(currentEventMask_ & USE_FIXEDUPDATE))
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+ {
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+ SubscribeToEvent(world, E_PHYSICSPRESTEP, ATOMIC_HANDLER(JSComponent, HandlePhysicsPreStep));
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+ currentEventMask_ |= USE_FIXEDUPDATE;
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+ }
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+ else if (!needFixedUpdate && (currentEventMask_ & USE_FIXEDUPDATE))
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+ {
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+ UnsubscribeFromEvent(world, E_PHYSICSPRESTEP);
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+ currentEventMask_ &= ~USE_FIXEDUPDATE;
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+ }
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+
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+ bool needFixedPostUpdate = enabled && (updateEventMask_ & USE_FIXEDPOSTUPDATE);
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+ if (needFixedPostUpdate && !(currentEventMask_ & USE_FIXEDPOSTUPDATE))
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+ {
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+ SubscribeToEvent(world, E_PHYSICSPOSTSTEP, ATOMIC_HANDLER(JSComponent, HandlePhysicsPostStep));
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+ currentEventMask_ |= USE_FIXEDPOSTUPDATE;
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+ }
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+ else if (!needFixedPostUpdate && (currentEventMask_ & USE_FIXEDPOSTUPDATE))
|
|
|
+ {
|
|
|
+ UnsubscribeFromEvent(world, E_PHYSICSPOSTSTEP);
|
|
|
+ currentEventMask_ &= ~USE_FIXEDPOSTUPDATE;
|
|
|
+ }
|
|
|
+#endif
|
|
|
+}
|
|
|
+
|
|
|
+void JSComponent::HandleSceneUpdate(StringHash eventType, VariantMap& eventData)
|
|
|
+{
|
|
|
+ using namespace SceneUpdate;
|
|
|
+
|
|
|
+ assert(!destroyed_);
|
|
|
+
|
|
|
+ // Execute user-defined delayed start function before first update
|
|
|
+ if (!delayedStartCalled_)
|
|
|
+ {
|
|
|
+ DelayedStart();
|
|
|
+ delayedStartCalled_ = true;
|
|
|
+
|
|
|
+ // If did not need actual update events, unsubscribe now
|
|
|
+ if (!(updateEventMask_ & USE_UPDATE))
|
|
|
+ {
|
|
|
+ UnsubscribeFromEvent(GetScene(), E_SCENEUPDATE);
|
|
|
+ currentEventMask_ &= ~USE_UPDATE;
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Then execute user-defined update function
|
|
|
+ Update(eventData[P_TIMESTEP].GetFloat());
|
|
|
+}
|
|
|
+
|
|
|
+void JSComponent::HandleScenePostUpdate(StringHash eventType, VariantMap& eventData)
|
|
|
+{
|
|
|
+ using namespace ScenePostUpdate;
|
|
|
+
|
|
|
+ // Execute user-defined post-update function
|
|
|
+ PostUpdate(eventData[P_TIMESTEP].GetFloat());
|
|
|
+}
|
|
|
+
|
|
|
+#ifdef ATOMIC_PHYSICS
|
|
|
+void JSComponent::HandlePhysicsPreStep(StringHash eventType, VariantMap& eventData)
|
|
|
+{
|
|
|
+ using namespace PhysicsPreStep;
|
|
|
+
|
|
|
+ // Execute user-defined fixed update function
|
|
|
+ FixedUpdate(eventData[P_TIMESTEP].GetFloat());
|
|
|
+}
|
|
|
+
|
|
|
+void JSComponent::HandlePhysicsPostStep(StringHash eventType, VariantMap& eventData)
|
|
|
+{
|
|
|
+ using namespace PhysicsPostStep;
|
|
|
+
|
|
|
+ // Execute user-defined fixed post-update function
|
|
|
+ FixedPostUpdate(eventData[P_TIMESTEP].GetFloat());
|
|
|
+}
|
|
|
+#endif
|
|
|
+
|
|
|
+bool JSComponent::Load(Deserializer& source, bool setInstanceDefault)
|
|
|
+{
|
|
|
+ loading_ = true;
|
|
|
+ bool success = Component::Load(source, setInstanceDefault);
|
|
|
+ loading_ = false;
|
|
|
+
|
|
|
+ return success;
|
|
|
+}
|
|
|
+
|
|
|
+bool JSComponent::LoadXML(const XMLElement& source, bool setInstanceDefault)
|
|
|
+{
|
|
|
+ loading_ = true;
|
|
|
+ bool success = Component::LoadXML(source, setInstanceDefault);
|
|
|
+ loading_ = false;
|
|
|
+
|
|
|
+ return success;
|
|
|
+}
|
|
|
+
|
|
|
+bool JSComponent::MatchScriptName(const String& path)
|
|
|
+{
|
|
|
+ if (componentFile_.Null())
|
|
|
+ return false;
|
|
|
+
|
|
|
+ String _path = path;
|
|
|
+ _path.Replace(".js", "", false);
|
|
|
+
|
|
|
+ const String& name = componentFile_->GetName();
|
|
|
+
|
|
|
+ if (_path == name)
|
|
|
+ return true;
|
|
|
+
|
|
|
+ String pathName, fileName, ext;
|
|
|
+ SplitPath(name, pathName, fileName, ext);
|
|
|
+
|
|
|
+ if (fileName == _path)
|
|
|
+ return true;
|
|
|
+
|
|
|
+
|
|
|
+ return false;
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+ResourceRef JSComponent::GetComponentFileAttr() const
|
|
|
+{
|
|
|
+ return GetResourceRef(componentFile_, JSComponentFile::GetTypeStatic());
|
|
|
+}
|
|
|
+
|
|
|
+void JSComponent::SetComponentFileAttr(const ResourceRef& value)
|
|
|
+{
|
|
|
+ ResourceCache* cache = GetSubsystem<ResourceCache>();
|
|
|
+ SetComponentFile(cache->GetResource<JSComponentFile>(value.name_));
|
|
|
+}
|
|
|
+
|
|
|
+}
|