A snapshot of The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript

#gamedev #gameengine #engine #cpp

AGE was abandoned and will not be updated, so this is not a mirror, but just a one-time copy/snapshot of the repo

bitonator 451b7f3165 getJSComponent fails if called immediately after createChildPrefab #991 9 vuotta sitten
Artifacts e925c9e466 Adding Makefile 11 vuotta sitten
Attic 5bed55bbbe Factoring AtomicNET Proto2 out of sources 9 vuotta sitten
Build 7562d3f345 Merge pull request #977 from AtomicGameEngine/JME-ATOMIC-NETUNIX 9 vuotta sitten
CLI 2fcdbbcc73 Working on Atomic web player 11 vuotta sitten
Data 397adff8dc Update and running on Android 9 vuotta sitten
Resources cb492c7fc7 Update Welcome frame to have Community 9 vuotta sitten
Script fa652dd376 Rename EventReceiver to EventSubscription, use Object in DispatchEvent 9 vuotta sitten
Source b1dba5e485 Merge pull request #987 from benwolf/BW-ATOMIC-VIEWPORTMOUSECAPTURE 9 vuotta sitten
Submodules b1f0491ca8 Updating submodule 9 vuotta sitten
.gitignore e5eade41e1 Refine .gitignore for Script/TpeScript to only exclude non-Work d.ts files 9 vuotta sitten
.gitmodules 077bf03c67 Change to absolute URL on CEF3 submodule 10 vuotta sitten
AUTHORS.md 8873e5112e Allow the camera to rotate in the scene view infinitely. Right click on viewport will hide the cursor and allow the camera to continue to rotate. Fix issue #480 9 vuotta sitten
BACKERS.md 2c09740ccb Added July's contributors to backers.md 9 vuotta sitten
Build_AtomicEditor.bat 16cdc0496e Remove desktop shortcut upon uninstall, try user execution level, add a press to continue on windows bat files in case launched from explorer 10 vuotta sitten
Build_AtomicEditor.sh 17905f3c6d Minor cleanups and TS lint 9 vuotta sitten
CMakeLists.txt 028bd49732 WebGL up and running 9 vuotta sitten
CMake_Makefile.sh 94c5bc2f9c Build Improvements 9 vuotta sitten
CMake_VS2015.bat 94c5bc2f9c Build Improvements 9 vuotta sitten
CMake_XCode.sh 22f17b6719 Build XCode project directly when using CMake_XCode.sh 9 vuotta sitten
CONTRIBUTING.md b8e70445c1 Update CONTRIBUTING.md 10 vuotta sitten
CONTRIBUTION_LICENSE.md d0fa700fad Adding missing CONTRIBUTION_LICENSE.md 9 vuotta sitten
JSComponent.cpp 451b7f3165 getJSComponent fails if called immediately after createChildPrefab #991 9 vuotta sitten
JSComponent.h 451b7f3165 getJSComponent fails if called immediately after createChildPrefab #991 9 vuotta sitten
JSScene.cpp 451b7f3165 getJSComponent fails if called immediately after createChildPrefab #991 9 vuotta sitten
LICENSE.md d4aae88010 Add ATOMIC_PLATFORM_DESKTOP define, remove crunch sources and replace with lib squish (2.4 megs of source vs 129kb and much cleaner build), WIP conversion 10 vuotta sitten
README.md 8f01de6d10 Fix spacing issue, redundancy 9 vuotta sitten

README.md

alt text ####Editor and Player Source Repository

This repository contains the full source code to the Atomic Game Engine Runtime, Atomic Editor, and other tools. The Atomic Game Engine is a cross platform authoring solution with deployment to Windows, OSX, Android, iOS, Linux, and WebGL. Games and applications can be written in JavaScript, TypeScript, C++, with C# scripting in development.

####LICENSE

The Atomic Game Engine source code is released under the permissive MIT license. Please see LICENSE.md for complete licensing information.

####Documentation and Downloads

Download the Atomic Editor

Getting Started Documentation

####Community

Atomic Q&A: https://qa.atomicgameengine.com/

Facebook Group: https://www.facebook.com/groups/AtomicGameEngine/

Gitter Chat:

####Atomic Development Fund

Atomic Backers: Please see BACKERS.md for a list of contributors to the Atomic Development Fund

####Screenshots

#####Atomic Editor

alt text

#####Atomic Examples

alt text

#####Atomic on Mobile

alt text

#####Atomic Build Settings

alt text

####Looking for the Javascript and TypeScript examples?

They are over here: Javascript Examples

###Building the Atomic Editor from Source

Please see Building the Atomic Editor from Source for Visual Studio 2015, XCode, and QtCreator build instructions.