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@@ -1,24 +1,17 @@
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{
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{
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- "name" : "Graphics",
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- "sources" : ["Graphics"],
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- "includes" : ["<Atomic/Scene/Scene.h>", "<Atomic/Graphics/Animation.h>", "<Atomic/Graphics/OcclusionBuffer.h>", "<Atomic/Scene/ValueAnimation.h>"],
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- "classes" : ["Graphics", "Texture", "Texture2D", "Model", "Material", "Drawable",
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- "Viewport", "Renderer", "Octree", "Zone", "StaticModel", "Camera", "Light", "RenderPath",
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+ "name" : "Atomic3D",
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+ "sources" : ["Atomic3D"],
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+ "includes" : ["<Atomic/Scene/Scene.h>", "<Atomic/Atomic3D/Animation.h>", "<Atomic/Graphics/OcclusionBuffer.h>",
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+ "<Atomic/Scene/ValueAnimation.h>", "<Atomic/Graphics/Material.h>", "<Atomic/Resource/Image.h>"],
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+ "classes" : ["Model",
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+ "StaticModel",
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"Animation", "AnimatedModel", "AnimationController", "AnimationState", "BillboardSet", "CustomGeometry",
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"Animation", "AnimatedModel", "AnimationController", "AnimationState", "BillboardSet", "CustomGeometry",
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- "DebugRenderer", "DecalSet", "OcclusionBuffer", "ParticleEffect", "ParticleEmitter",
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- "RenderSurface", "Shader", "ShaderPrecache", "ShaderVariation",
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- "Skybox", "StaticModelGroup", "Pass", "Technique", "Terrain", "TerrainPatch",
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- "Texture3D", "TextureCube", "View"],
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+ "DecalSet", "ParticleEffect", "ParticleEmitter",
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+ "Skybox", "StaticModelGroup", "Terrain", "TerrainPatch"],
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"overloads" : {
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"overloads" : {
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"StaticModel" : {
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"StaticModel" : {
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"SetMaterial" : ["Material"]
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"SetMaterial" : ["Material"]
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},
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},
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- "Viewport" : {
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- "Viewport" : ["Context", "Scene", "Camera", "RenderPath"]
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- },
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- "Camera" : {
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- "SetOrthoSize" : ["float"]
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- },
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"AnimationState" : {
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"AnimationState" : {
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"AnimationState" : ["AnimatedModel", "Animation"]
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"AnimationState" : ["AnimatedModel", "Animation"]
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}
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}
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