Browse Source

Web deployment updates

Josh Engebretson 10 years ago
parent
commit
8a904ec64b

BIN
Data/AtomicEditor/Deployment/Web/Atomic_Logo_Header.png


+ 9 - 5
Data/AtomicEditor/Deployment/Web/index.html

@@ -1,15 +1,19 @@
 
 
+<head>
 
 
+<title>Atomic Web Player - Preview</title>
+
+</head>
+<a href="http://atomicgameengine.com/"><img src="Atomic_Logo_Header.png"></a>
 <center>
 <center>
 <h3> Atomic Web Player - Preview Build</h3>
 <h3> Atomic Web Player - Preview Build</h3>
 <iframe id="playerframe" src="AtomicPlayer.html" width="800" height="512", marginwidth="0", marginheight="0", frameborder="0", scrolling="no"></iframe>
 <iframe id="playerframe" src="AtomicPlayer.html" width="800" height="512", marginwidth="0", marginheight="0", frameborder="0", scrolling="no"></iframe>
+<br>For more information visit: <a href="http://atomicgameengine.com/">http://atomicgameengine.com</a>
 </center>
 </center>
 
 
-<h4>Known Issues:</h4>
-
-* Chrome performance issues<br>
-
-<br><br>
+<h4>Notes:</h4>
+* Work in progress, runs best on Firefox<br>
+* Download size not currently optimized (assets and code)
 
 
 <script>
 <script>
 function focus()
 function focus()

+ 1 - 0
Source/ToolCore/Build/BuildWeb.cpp

@@ -72,6 +72,7 @@ void BuildWeb::Build(const String& buildPath)
     fileSystem->Copy(buildSourceDir + "/AtomicPlayer.js", buildPath_ + "/AtomicPlayer.js");
     fileSystem->Copy(buildSourceDir + "/AtomicPlayer.js", buildPath_ + "/AtomicPlayer.js");
     fileSystem->Copy(buildSourceDir + "/AtomicLoader.js", buildPath_ + "/AtomicLoader.js");
     fileSystem->Copy(buildSourceDir + "/AtomicLoader.js", buildPath_ + "/AtomicLoader.js");
     fileSystem->Copy(buildSourceDir + "/index.html", buildPath_ + "/index.html");
     fileSystem->Copy(buildSourceDir + "/index.html", buildPath_ + "/index.html");
+    fileSystem->Copy(buildSourceDir + "/Atomic_Logo_Header.png", buildPath_ + "/Atomic_Logo_Header.png");
 
 
     File file(context_, buildSourceDir + "/AtomicResources_js.template", FILE_READ);
     File file(context_, buildSourceDir + "/AtomicResources_js.template", FILE_READ);
     unsigned size = file.GetSize();
     unsigned size = file.GetSize();