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@@ -0,0 +1,9 @@
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+<technique vs="LitSolid" ps="LitSolid" psdefines="DIFFMAP">
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+ <pass name="base" vsdefines="ENVCUBEMAP LIGHTMAP" psdefines="ENVCUBEMAP LIGHTMAP" />
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+ <pass name="light" depthtest="equal" depthwrite="false" blend="add" />
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+ <pass name="prepass" psdefines="PREPASS" />
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+ <pass name="material" vsdefines="ENVCUBEMAP LIGHTMAP" psdefines="MATERIAL ENVCUBEMAP LIGHTMAP" depthtest="equal" depthwrite="false" />
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+ <pass name="deferred" vsdefines="ENVCUBEMAP LIGHTMAP" psdefines="DEFERRED ENVCUBEMAP LIGHTMAP" />
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+ <pass name="depth" vs="Depth" ps="Depth" />
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+ <pass name="shadow" vs="Shadow" ps="Shadow" />
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+</technique>
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