Историја ревизија

Аутор SHA1 Порука Датум
  Matt Benic 0b842efd72 Add autologging flag to build command. Fix build command not exiting on error. пре 9 година
  Josh Engebretson 183336a3d0 Handle deploying of debug managed apps пре 9 година
  Josh Engebretson 2a8f8af8ba Converting existing tabs to spaces пре 9 година
  Josh Engebretson 401b3b42b9 Support for Android platform on redistibutable editor builds: Build_AtomicEditor.bat --with-android пре 9 година
  Josh Engebretson 9a0ac4aa9e Atomic C# Work (+5 squashed commits) пре 9 година
  Josh Engebretson 41e55cce21 Windows updates пре 9 година
  Josh Engebretson 4364f07f7e Adding support deploying managed applications пре 9 година
  Matt Benic bd74fae462 Remove method re-added in merge пре 9 година
  Eugene 64a2a7feb5 Cherry Picked From BBS - SHA 072d8845b9f113d64d0c7e0ed00fd1eb746f4f23 пре 9 година
  Eugene 662d8c9de2 Cherry Picked from branch BBS SHA: 190228fcec782b6ae94ee143c95f0a8ac15a9bdc пре 9 година
  Eugene cabc4ed7be Fixed an issue where the files in the project folder were being included in the build. Also... I added an append to file ability in the Atomic::File stream. I wanted to log to a file as needed during the build process. пре 9 година
  Eugene 1effb68ec8 Merge remote-tracking branch 'origin/master' into EGS-AssetBuildConfiguration пре 9 година
  JimMarlowe d215461616 Android toolchain for debug and release apks пре 9 година
  Josh Engebretson 5bed55bbbe Factoring AtomicNET Proto2 out of sources пре 9 година
  Eugene ce741498fd added the ability to specify resources to include by folder (as opposed to only per file) пре 9 година
  Eugene cef12b7ca4 work on configurable asset include system for the biuld process. пре 9 година
  Eugene 18536f081b Merge remote-tracking branch 'origin/master' into EGS-AssetBuildConfiguration пре 9 година
  Eugene 79908858d1 Added initial support to define which assets/resources should be included in the build. Work has not yet been properly tested. Realised before this commit that we are going to have to include .asset files as well to the AssetBuildConfig.json file. пре 9 година
  Matt Benic b371d0ff23 Merge branch 'master' into #623TextureCompression пре 9 година
  Josh Engebretson 94b70f32e7 Applying MIT License пре 9 година
  Matt Benic 0deca90324 Windows Player build checks for cached DDS versions of textures and excludes original textures if DDS is found. пре 9 година
  JoshEngebretson ab83f104de Only copy Engine settings if they exist, otherwise build fails пре 10 година
  Matt Benic 0170ba4b6d Deployed player supports EngineConfig. Windows build process copies /Settings/Engine.json alongside player executable. пре 10 година
  JoshEngebretson f61c359318 Windows build error handling improvements, better build clean logic пре 10 година
  Matt Benic 0613ca3646 Added constants for pack file extension and search filter. Added support for absolute pack file paths. Added -logname param to override log file path. пре 10 година
  rsredsq eb6e71958b Added messages for the Windows build output пре 10 година
  JoshEngebretson ec7b6f6ca9 Deploying standalone Windows apps using CoreCLR пре 10 година
  Josh Engebretson b855775214 Update пре 10 година
  JoshEngebretson 17be0163a8 Windows deployment updates пре 10 година
  Josh Engebretson 2f5b9eefd7 iOS deployment from editor working пре 10 година