Commit History

Author SHA1 Message Date
  Matt Benic 50e0e51adf Merge remote-tracking branch 'upstream/master' 9 years ago
  Matt Benic 9d5a617f58 Added the ability to pause/resume updates on the engine and step one frame at a time. Added Pause/Resume and Step buttons on the editor to pause/resume/step through IPC. NOTE that IPC update has moved to StartFrame so it doesn't get paused. 9 years ago
  Josh Engebretson fa41bca07c Don't require CoreData for headless builds 9 years ago
  Josh Engebretson 119a17dabf Adding AtomicCommon.cmake, ATOMIC_DEBUG preprocessor, Engine::GetDebugBuild, and catch UIDebugger being available in Debug build only currently 10 years ago
  JoshEngebretson 4b18bb6b37 Additional window preference cleanup 10 years ago
  JoshEngebretson c305a66448 Adding centered state for initial window creation 10 years ago
  rsredsq e744240e06 Added maximize flag to the SetMode function. 10 years ago
  rsredsq 7a468d9dbc Save window size if it was maximized 10 years ago
  Matt Benic 0613ca3646 Added constants for pack file extension and search filter. Added support for absolute pack file paths. Added -logname param to override log file path. 10 years ago
  Jay Sistar 73e8d960ce Adding the Web module with WebSockets working. 10 years ago
  Josh Engebretson 5b7a672d26 Updates 10 years ago
  Josh Engebretson f35300c632 Console and DebugHud rendering 10 years ago
  JoshEngebretson ccc7e7fe97 Fixes for Windows on Direct3D9 10 years ago
  Josh Engebretson 46fe3060a6 Updates 10 years ago
  Josh Engebretson 0fdeea3ccf Non-Graphics updates 10 years ago
  Josh Engebretson c333f2c4eb UI Subsystem 10 years ago
  Josh Engebretson 19ed80c490 New UI Work 10 years ago
  Josh Engebretson 11e0345604 New UI Work 10 years ago
  Josh Engebretson 4f60555490 New UI Work 10 years ago
  Josh Engebretson b0e9a94380 New UI work 10 years ago
  Josh Engebretson 1523500534 Pass at splitting out 3D functionality to Atomic3D module 10 years ago
  Josh Engebretson d0c68ae1b9 Updates 10 years ago
  Josh Engebretson 5bfa179f54 ProcSky has an issue with prepass on some integrated graphics chips, switch to deferred if supported 10 years ago
  Josh Engebretson ed2ced0bbf Working on 3D view 10 years ago
  Josh Engebretson 3f4b7e43eb 3D rendering working in TB 10 years ago
  Josh Engebretson b337ac0da8 Javascript error handling, merging Data and CoreData 10 years ago
  Josh Engebretson 27e9586d33 Updates 10 years ago
  Josh Engebretson 34fd2a3123 Updates 10 years ago
  Josh Engebretson 21f6885fcc Initial Commit 11 years ago