Matt Benic
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7477233ff5
Add GetSkeletonBoneNode to allow getting node without exposing skeleton and bone to script
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%!s(int64=9) %!d(string=hai) anos |
Josh Engebretson
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228eb3fed1
Script lifetime and update fixes (+1 squashed commit)
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%!s(int64=9) %!d(string=hai) anos |
Josh Engebretson
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cc8fc411c7
Removing unnecessary Animated Sprite prefab workaround, surpassing bone creation in editor until tagging system can be introduced
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%!s(int64=9) %!d(string=hai) anos |
Josh Engebretson
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e2cd668928
Fix for post creation of animated bones
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%!s(int64=9) %!d(string=hai) anos |
Josh Engebretson
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bc3ca75238
Animation and assimp deltas
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%!s(int64=9) %!d(string=hai) anos |
Josh Engebretson
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3c9817df7f
Compilation and link delta
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%!s(int64=9) %!d(string=hai) anos |
Josh Engebretson
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2df08e561e
Core compile delta
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%!s(int64=9) %!d(string=hai) anos |
Josh Engebretson
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47fd8f9abb
Core update delta
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%!s(int64=9) %!d(string=hai) anos |
Josh Engebretson
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1523500534
Pass at splitting out 3D functionality to Atomic3D module
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%!s(int64=10) %!d(string=hai) anos |
Josh Engebretson
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34fd2a3123
Updates
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%!s(int64=11) %!d(string=hai) anos |
Josh Engebretson
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21f6885fcc
Initial Commit
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%!s(int64=11) %!d(string=hai) anos |