Eugene
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79908858d1
Added initial support to define which assets/resources should be included in the build. Work has not yet been properly tested. Realised before this commit that we are going to have to include .asset files as well to the AssetBuildConfig.json file.
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9 years ago |
Josh Engebretson
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94b70f32e7
Applying MIT License
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9 years ago |
JoshEngebretson
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ab83f104de
Only copy Engine settings if they exist, otherwise build fails
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9 years ago |
Matt Benic
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0170ba4b6d
Deployed player supports EngineConfig. Windows build process copies /Settings/Engine.json alongside player executable.
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10 years ago |
JoshEngebretson
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f61c359318
Windows build error handling improvements, better build clean logic
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10 years ago |
Matt Benic
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0613ca3646
Added constants for pack file extension and search filter. Added support for absolute pack file paths. Added -logname param to override log file path.
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10 years ago |
rsredsq
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eb6e71958b
Added messages for the Windows build output
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10 years ago |
JoshEngebretson
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ec7b6f6ca9
Deploying standalone Windows apps using CoreCLR
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10 years ago |
Josh Engebretson
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b855775214
Update
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10 years ago |
JoshEngebretson
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17be0163a8
Windows deployment updates
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10 years ago |
Josh Engebretson
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2f5b9eefd7
iOS deployment from editor working
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10 years ago |
JoshEngebretson
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cd2516f1fc
Windows deployment
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10 years ago |
Josh Engebretson
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7b498be34f
Adding windows atomic-cli platform
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10 years ago |