Josh Engebretson
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2a8f8af8ba
Converting existing tabs to spaces
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před 9 roky |
Josh Engebretson
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401b3b42b9
Support for Android platform on redistibutable editor builds: Build_AtomicEditor.bat --with-android
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před 9 roky |
Josh Engebretson
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9a0ac4aa9e
Atomic C# Work (+5 squashed commits)
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před 9 roky |
Josh Engebretson
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41e55cce21
Windows updates
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před 9 roky |
Josh Engebretson
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4364f07f7e
Adding support deploying managed applications
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před 9 roky |
Matt Benic
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bd74fae462
Remove method re-added in merge
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před 9 roky |
Eugene
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64a2a7feb5
Cherry Picked From BBS - SHA 072d8845b9f113d64d0c7e0ed00fd1eb746f4f23
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před 9 roky |
Eugene
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662d8c9de2
Cherry Picked from branch BBS SHA: 190228fcec782b6ae94ee143c95f0a8ac15a9bdc
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před 9 roky |
Eugene
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cabc4ed7be
Fixed an issue where the files in the project folder were being included in the build. Also... I added an append to file ability in the Atomic::File stream. I wanted to log to a file as needed during the build process.
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před 9 roky |
Eugene
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1effb68ec8
Merge remote-tracking branch 'origin/master' into EGS-AssetBuildConfiguration
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před 9 roky |
JimMarlowe
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d215461616
Android toolchain for debug and release apks
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před 9 roky |
Josh Engebretson
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5bed55bbbe
Factoring AtomicNET Proto2 out of sources
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před 9 roky |
Eugene
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ce741498fd
added the ability to specify resources to include by folder (as opposed to only per file)
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před 9 roky |
Eugene
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cef12b7ca4
work on configurable asset include system for the biuld process.
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před 9 roky |
Eugene
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18536f081b
Merge remote-tracking branch 'origin/master' into EGS-AssetBuildConfiguration
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před 9 roky |
Eugene
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79908858d1
Added initial support to define which assets/resources should be included in the build. Work has not yet been properly tested. Realised before this commit that we are going to have to include .asset files as well to the AssetBuildConfig.json file.
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před 9 roky |
Matt Benic
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b371d0ff23
Merge branch 'master' into #623TextureCompression
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před 9 roky |
Josh Engebretson
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94b70f32e7
Applying MIT License
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před 9 roky |
Matt Benic
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0deca90324
Windows Player build checks for cached DDS versions of textures and excludes original textures if DDS is found.
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před 9 roky |
JoshEngebretson
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ab83f104de
Only copy Engine settings if they exist, otherwise build fails
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před 10 roky |
Matt Benic
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0170ba4b6d
Deployed player supports EngineConfig. Windows build process copies /Settings/Engine.json alongside player executable.
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před 10 roky |
JoshEngebretson
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f61c359318
Windows build error handling improvements, better build clean logic
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před 10 roky |
Matt Benic
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0613ca3646
Added constants for pack file extension and search filter. Added support for absolute pack file paths. Added -logname param to override log file path.
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před 10 roky |
rsredsq
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eb6e71958b
Added messages for the Windows build output
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před 10 roky |
JoshEngebretson
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ec7b6f6ca9
Deploying standalone Windows apps using CoreCLR
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před 10 roky |
Josh Engebretson
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b855775214
Update
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před 10 roky |
JoshEngebretson
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17be0163a8
Windows deployment updates
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před 10 roky |
Josh Engebretson
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2f5b9eefd7
iOS deployment from editor working
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před 10 roky |
JoshEngebretson
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cd2516f1fc
Windows deployment
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před 10 roky |
Josh Engebretson
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7b498be34f
Adding windows atomic-cli platform
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před 10 roky |