Commit History

Author SHA1 Message Date
  bitonator 826f7d2249 getJSComponent fails if called immediately after createChildPrefab #991 9 years ago
  Josh Engebretson 228eb3fed1 Script lifetime and update fixes (+1 squashed commit) 9 years ago
  EternalXY c5f72f1c87 fix setting PostUpdate event mask in JSComponent 9 years ago
  Josh Engebretson 67f275f159 Object factory and submesh deltas 9 years ago
  Josh Engebretson a5b6e7eeb4 AtomicJS compile delta 9 years ago
  Shaddock Heath 29b21cc714 Adding in logic to detect TypeScript and ES2015 style "export default class ..." constructs for components. 9 years ago
  Josh Engebretson 769279d2cc Adding ScriptSystem, NETAssemblyFile can contain multiple component classes 10 years ago
  Josh Engebretson 21529ff1ca NET Assembly Editor work 10 years ago
  Josh Engebretson 9221ce9a4a Update 10 years ago
  Josh Engebretson ba8118dd07 Duktape update, JSComponent update, disabling voluntary GC to smooth frames and due to GC issue 10 years ago
  Josh Engebretson ac0d2082a3 Support constructor arguments to JSComponent derived components, while still supporting flat JS components 10 years ago
  Josh Engebretson 588578a422 Working on Platformer updates 10 years ago
  Josh Engebretson 6d0abd033d Working on updated Platformer 10 years ago
  Josh Engebretson 9e36a11940 Fix player launch from IDE (and not editor), don't initialize instance until main update so the initializer function is valid, add a Node.getJSComponent() with file resolution, add a way to get scene's "MainCamera" which is defined as first camera ATM 10 years ago
  Josh Engebretson 4ab6d4ff09 Support dropping component scripts on JSComponent script inspector field 10 years ago
  JoshEngebretson ccc7e7fe97 Fixes for Windows on Direct3D9 10 years ago
  Josh Engebretson e7ebcef16f Support source XMLElement being passed to Object factory for custom behaviors, update JSComponent 10 years ago
  Josh Engebretson 2fa7f62763 Detect script class component vs simple flat component based on argument count on exported function 10 years ago
  Josh Engebretson 4e3997a015 JSComponent improvements 10 years ago
  Josh Engebretson 107aaed9c4 Adding specialized ObjectFactory for JSComponent to avoid double created of JSComponents for script classes, adding user vars to Context 10 years ago
  Josh Engebretson e52640b95f Scripted component classes 10 years ago
  Josh Engebretson 7be60b75bf Start up JSComponent post load, refactor Atomic.game so camera created pre-scene load 10 years ago
  Josh Engebretson dfeb2a9d94 JSComponents can now take construction arguments 10 years ago
  Josh Engebretson 194c6ccf17 JSComponent fields with default values 10 years ago
  Josh Engebretson 181f924fe5 First cut at editable JSComponent fields 10 years ago
  Josh Engebretson 642f3ca185 Updates to components model 10 years ago
  Josh Engebretson 8bd492fded More (and more) editor work 10 years ago
  Josh Engebretson cc8ec9cddd Add method to dump nodes (by name and count) to metrics, use the actual node ptr and not the heap ptr for node backing store, expose GC to script 10 years ago
  Josh Engebretson 4f60555490 New UI Work 10 years ago
  Josh Engebretson 1523500534 Pass at splitting out 3D functionality to Atomic3D module 10 years ago