Commit Verlauf

Autor SHA1 Nachricht Datum
  Josh Engebretson cc8fc411c7 Removing unnecessary Animated Sprite prefab workaround, surpassing bone creation in editor until tagging system can be introduced vor 9 Jahren
  Josh Engebretson 2df08e561e Core compile delta vor 9 Jahren
  Josh Engebretson e9fe2a3995 Preserve node name when loading prefab vor 10 Jahren
  Josh Engebretson 4a2d7fecfc Fix issue with nested paths vor 10 Jahren
  Josh Engebretson bcd66e7bbe Web Deployment work vor 10 Jahren
  Josh Engebretson 0732d997cb Look for cached prefab first, then look in resource folder if not found vor 10 Jahren
  Josh Engebretson c2042fdd5f BuildSystem bindings, Updates to cache file handling, successfully built a Mac player vor 10 Jahren
  Josh Engebretson bfaa08af3b Filter AnimatedSprite2D root node, save existing prefabs instead of serializing node vor 10 Jahren
  Josh Engebretson ac8f6cdaf8 First cut of prefab improvements vor 10 Jahren
  Josh Engebretson 7d56fa9b72 Preserve prefab scale, send scene change on tab change, default to 45 degree FOV on new scenes vor 10 Jahren
  Josh Engebretson aadde2289d Support material creation, guard against NAN in model animation import settings, support breaking prefabs at scene level, vor 10 Jahren
  Josh Engebretson 1dc15dc751 Cleanups and selection improvements vor 10 Jahren
  Josh Engebretson 8a1da37032 More work on prefabs vor 10 Jahren
  Josh Engebretson f4b0ca5ac5 Working on prefabs vor 10 Jahren