Historique des commits

Auteur SHA1 Message Date
  Josh Engebretson cc8fc411c7 Removing unnecessary Animated Sprite prefab workaround, surpassing bone creation in editor until tagging system can be introduced il y a 9 ans
  Josh Engebretson 2df08e561e Core compile delta il y a 9 ans
  Josh Engebretson e9fe2a3995 Preserve node name when loading prefab il y a 10 ans
  Josh Engebretson 4a2d7fecfc Fix issue with nested paths il y a 10 ans
  Josh Engebretson bcd66e7bbe Web Deployment work il y a 10 ans
  Josh Engebretson 0732d997cb Look for cached prefab first, then look in resource folder if not found il y a 10 ans
  Josh Engebretson c2042fdd5f BuildSystem bindings, Updates to cache file handling, successfully built a Mac player il y a 10 ans
  Josh Engebretson bfaa08af3b Filter AnimatedSprite2D root node, save existing prefabs instead of serializing node il y a 10 ans
  Josh Engebretson ac8f6cdaf8 First cut of prefab improvements il y a 10 ans
  Josh Engebretson 7d56fa9b72 Preserve prefab scale, send scene change on tab change, default to 45 degree FOV on new scenes il y a 10 ans
  Josh Engebretson aadde2289d Support material creation, guard against NAN in model animation import settings, support breaking prefabs at scene level, il y a 10 ans
  Josh Engebretson 1dc15dc751 Cleanups and selection improvements il y a 10 ans
  Josh Engebretson 8a1da37032 More work on prefabs il y a 10 ans
  Josh Engebretson f4b0ca5ac5 Working on prefabs il y a 10 ans